Monday, 25 January 2016

6mm mecha reinforcements


The last game got me in the mood to increase the number of mechs I could field for my 6mm forces.

First we have some NIJA SADU units:

The full reinforcement. 4 Turtle-class units, 3 Beetle-class units and an new experimental SHI unit. 

The 4 line units are similarly equipped with a E/W backback, hull-mounted machineguns and carrying a small rocket gun. 

The Beetle is another mass production unit, used for frontline commanders due to it's superior mobility and armour. Primarily used for C&C, the Beetle nevertheless has a heavy rifle and is able to lay down heavy fire when needed.

The second unit approved for field tests, the EX-02 hasn't even got an official designation yet. Covered in nano-laminate armour and sporting both missiles and a heavy cannon, the EX-02 will be tested against the best the NTC can muster.


Secondly we have the NTC's new recruits:


Needing to strengthen their own capabilities, the NTC approved several new units: 7 Warrior-class mechs, 3 of them armed with solid shooter bazookas and two experimental units of their own; the Warrior Custom and the Jotun assault mech.

The first 4 Warriors are identical to the units previously fielded, with auto-rifles and 1 unit carrying an additional should-mounted missile pod.

The remaining 3 warriors come equipped with the latest of NTC's anti-armour weapons, the solid shooter bazooka. Designed to fire a hyper-velocity sabot, the bazooka causes extreme penetration and damage to armoured targets, even without an explosive warhead.


Standing taller than the average mech, and at more than tripple the mass, the Jotun is a real heavyweight by any standard. Armed with missiles, a plasma rifle and powered fists, it can easily smash smaller mechs to scraps. The heavy armour plating makes sure that a Jotun unit reaches it's target, without fail. 

The last NTC unit may not look that different than the standard warrior, but it's difference is more than a paintjob. Rather than sinking even more funds into experimental unit programs, the NTC opted to improve on the basic unit in it's mecha arsenal, the Warrior.
 The Warrior Custom have upgraded laminated armour, a stronger powerplant and rewired and improved electronics, allowing an elite pilot to get the most possible out of the versatile Warrior frame. If it'll be enough to take on the experimental units of the SADU is still to be determined.



I've started thinking about making a few conversions, to cover some of my favorite ATs that's currently missing a sculpt. These would most likely be one-off's unless I find a really good way to make the required mods.
We'll see about that in the future however, for now I'm thinking over a few new terrain pieces to go with these and other mechs.

Til next time!


Sunday, 17 January 2016

Back again; first post of the year!

The end of last year, as well as the first few weeks of the new year have been great but hectic. A trip to Japan over the holidays made sure that I had little time for anything hobby-related until I returned, but it also inspired me a lot!

Being the holy-land of mechas, I have a bunch of new ideas for mecha-related gaming and hobbying, almost too many..

Having stumbled upon a interesting set of rules to pit mechs of all kinds and sizes against each other, I had a quick test game eariler today, to evaluate the rules before I go crazy painting up a ton of little killer robots!

First we have the stage: A badlands town said to be one of the many testing sites for experimental bipedal weapons being put through their paces by the NIJA's SADU.
While the NTC doesn't hold any formal claims in the area, a 3-unit team led by an experimental unit of their own was sent in to confirm that testing was taking place and capture or destroy any enemy mechs.

Recce-drone footage of the town the day before the NTC operation.





Last image transmitted as the SADU spotted and neutalized the drone. 

 The Drone managed to confirm the NTC's suspicion: one experimental unit designated as an O-Yoroi and two Turtle-class mecha was on site for field trials.

The NTC team deployed to deal with the foes was the standard squad: one Demon command mecha leading two Warriors. One carries an rocket pack while the other only have a rifle.

 Forewarned of the attack, if only by minutes, the SADU commander springs into action, advancing all units. Feeling relativly safe behind a set of buildings, they stop to survey the situation. The commander had underestimated the speed of the NTC's mechs and barely escapes damage as one appear behind a nearby building. His escort reacts too slowly and it hit by a burst of rounds.
He is damaged, but still in the fight!


  On the other side of the small town the second turtle-class mech dashes across the open to fire of one of the warriors. His hull-mounted machineguns rips into his prey, causing a short and starts an electrical fire!
 The wounds aren't critical now, but the fire will rage through the warriors systems until it breaks down unless they can make field repairs! 
 The demon command mech moves up as fast as he can, but is still without targets in sight!
At the same time his subordinate keeps closing with the enemy, firing as he goes. The already damaged turtle can't get out of the line of fire quickly enough and another burst punches through his armour. His reactor core is hit, detonating the mech like a bomb! Superheated shrapnel and burning fuel slam into the O-Yoroi, damaging its legs and boosters, rendering it immobile! A harsh blow to the NIJA, no doubt!

The second warrior turns to face his attacker, firing both rockets and slugs at him. The rocket goes wide, but a few of the slugs punch through the turtle, even managing to damage the fire-control of the enemy mech! The warrior then legs it for new cover, attempting to flank the immobilized enemy unit.


 Spotting an opportunity to finish off the damaged turtle, the demon moves straight at him, firing off a rocket from each of the five tubes on his back. Only three of them connect, but it's enough to blow the mech into charred chunks of twisted metal.

 By speeding right at the turtle, the demon unintentionally put himself into the sights of the O-yoroi!
The experimental unit's high velocity cannon sent shells screaming into the side of the demon, knocking the mech over and nearly servering one leg. The pilot is dazed and disoriented by the hit.

With the enemy's attention elsewhere, the first warrior sweeps around the corner, firing point-blank. The heavy slugs knock off armour plating and tear through wiring and as the warrior closes, it slams the pneumatic fist into its enemy's face!

 Having come around the back of the SADU's experimental unit, the second warrior sped towards it, firing at the immobile enemy. There's a big explosion as the unit breaks apart.

The mission is completed, but in the aftermath it was discovered that both the experimental units pilot and data core was missing. Could the pilot have escaped during the final moments of his unit?

The test game was a success, the basic mechanics works well, even if it was originally for gundam-style mecha combat. Some things will have to be house-ruled, for example certain critical hit effects was way too harsh in my opinion. But all in all, very good!

I hope to share more in the weeks to come, along with some Gundam Gashapon gaming etc.

Til next time!



Monday, 9 November 2015

Episode 8: The battle over the stone ; a Clash on the Fringe Campaign AAR

Previously on the Saga of Clarke:
Clarke and Tycho joined up with the Saurian Psion Tai after accepting a request to protect his convoy. Tai shared worrying visions of the future with the crew, asking them to join him in averting the possible disaster.
Having agreed to help him, they all made their way to the planet T-77/4 with the help of the Cormorant, a ship that used to belong to the nomad space pirates.

Last time our heroes broke into a Union outpost to try and find the location of the alien artefact. After a botched infiltation, the crew shot their way out, having learned all they could.

The location known to them, our heroes prepared for a tough battle..



The site, clearly the Union took the threat seriously, having stationed guards and set up a perimiter around the ruins.




 "There's a lot of them boss" Tycho whispered under his breath.
 "I see that Tycho." Clarke gave him a pointed stare.
"We must avert that terrible future, at ANY cost!" Tai proclaimed.

In the center of the camp it stood, the artefact. Two squads of troopers have dug in, expecting trouble.

On the other side of the site, you could just see robed figures crawling towards the perimiter.


Time against them, Clarke crept up through the fungi patch.
The armoured vehicles being the biggest threat, he unslung his plasma rifle and took aim.

A brilliant ball of plasma shot across the open ground, splashing superheated gas around as it his the fender of the apc. sadly it only melted some external armour without doing any real damage.

A rustling among the mega-beets was the only warning the Unity troopers got before the cultists opened fire.

Taken by surprise by the sudden attack, troopers dive for cover, too late for some. One soldier falls over into his cover, but another is spilled over the ground.


Following up Clarke's attack, Tycho steps forward, both pistols booming.


The Union squad commander falls down with a gaping hole, but his subordinate at least have time to get behind the wall into relative safety.



A fierce counter-attack hits back at the cultists, the Unity machine guns cuts into the beets and men alike. Panic breaks out as two cultists fall into pieces.



Out of the fungi north of the ruins more cultists appear, firing on the Union troopers as they come.

The hail of bullets reap a single victim, but it serves to keep the others heads down!



The Union counter-attack doesn't keep the cultists waiting long, even if it fails to do any lasting damage.


Undistracted by the harassing fire of the blood cult, troopers on the other side of the ruins find another target, our heroes!
Clarke and Tycho hugs the ground as Union automatics fire a storm of rounds their way, forunately our heroes are unscathed.

The Union apc swings around to bear on the cultists north of it. A deafening roar as their machineguns rips into fungi and man alike. Thanks to the dispersion of the cultists, only one is killed.

The scene as a Union surveillance drone passes overhead. The troopers had gotten off their distress signal, and the reinforcements are on their way.


Following up the apc's assault, Union troopers follow up with withering fire of their own.


Picking their targets, the troopers have better luck than their vehicle, taking out two cultists while forcing the rest to dive for cover again.


As Clarke and Tai creep ever closer, a trooper rushes forward with a grenade in his hand.

In his eargerness he forgets to compensate for the slighty lower gravity, and his explosive fly well past his targets and blow up a patch of dirt..



..His brothers in arms fare little better, shooting up a lot of mega-beets, but failing to hit a single cultist!
Trying desperately to stop the bounty hunters advance, the Union apc swings around to target Clarke, but misses.

Just as the apc comes to a halt, the cultists charge out of what remains of the vegetation, attempting to take the vehicle. Their initial assault does little but scratch the paint, however they can hear the sound of their reinforcements closing in.

The Union reinforcements arrive from the west, speeding to relieve their comrades.

Time seems to be running out for our heroes..



Clarke knows they don't have long before they'll have to fall back, so he makes a decision: Crossing the open area into the thorny stalks, he fires directly on the artefact! The ball of plasma hits the stone, and for a second it's brightness obscures the artefact. As is fades however, it's clear that the stone, or whatever it is, has only suffered minor damage.
"Damn, need a bigger gun" Clarke swore.
 "Tycho, can you target the trooper between me and the artefact?" tai cut in.
 "Sure thing, hang on.." A series of shots hits the interposed trooper knocking him into the dirt.
 "The disaster must be averted!" the psion cried as he the heat-waves of his powers started rolling off him.
 "What are you doing? Tai" Clarke suddenly had a bad feeling about all this.
 "Thank you both for your assistance, I would not have made it this far without you. They may never know, but the world is in your debt"

Tai charged the strange artefact at lightning speed, his staff glowing with power. As he hit it a projection of a undescribable horror appeared in the air over the stone, chattering and screaming in an alien language. As it did, the saurian struck the final blow, the creature bellowed in rage and dissapeared in the earth-shattering explosion as the artefact released all it's stored energy.

When the smoke cleared, the was no trace of the artefact of Tai, just the crater where they'd previously been..

"Damn" Clarke whispered.
"Boss, what the hell just happened?" Tycho asked groggily as he got back on his feet.
"I believe that Tai just saved us from something quite nasty" Clarke replied.

Shocked but undeterred, the fresh Union troops disembark and open fire on Clarke, pinning him inside his thorny cover.


Determined to fight off the invading forces, the Union AFV fires a AT rocket at the oncoming cultist pickup.

The explosion shreds one tire and covers the vehicle in dirt, but doesn't stop it from speeding onwards.
Even after the loss of their objective, the cultists still have their blood-lust, so they carry on, determined to offer up every last soul to their foul master.
The pickup drops off it's passengers, and the slaughter begins. Their machinegun rip through the thinnest part of the Union armour, wrecking it.
Two troopers meet a grisly end as the auto rifles of the cultists do their grim work. One cultist is lost to return fire, but it's of little concern to the blood cult.

Their victory is short-lived however, as the Union apc opposite the ruins swing around and open fire with it's machineguns.

Three cultists are killed outright, the last one is saves only because of the walls of the ruins that hide him from sight.

The apc on the northern side manages to break away from the cultist assault, and turns it's guns on them.

The cultists lose two more members, while the rest of the assault party drops to the ground, hugging what little cover there is.

 "We have to move now boss, before you're surrounded!" Tycho shouter over the comms
 "I don't think they'll take kindly to us destroying their find, even if it would have been a disaster if they ever activated it!" He added.
 "Be ready to move" Clarke replied.
Crouching in the beet patch, he took aim at the newly disembarked troopers, and fired his plasma rifle.
The ball struck amongst them, incinerating three of them on the spot.

Then he was on the move. With no one close enough in any shape to follow, he quickly got away and rendevouzed with Tycho.

"We need to get to the ship, before they send patrols after us" Clarke looked at his companion.
"What about Tai boss?" Tycho asked, even though he'd seen it happen as well.
"You saw it, that blast left nothing. We need to get out before they catch up. Come on, back to the Cormorant" was the bounty hunters only reply, before turning towards the ship.

Second fly-over by the surveillance drone, as our heroes were leaving the site.


Some time later, on the Cormorant, in space between T77/4 and the Strike systems:

 "So what now boss? We saved the day, even though nobody knows it. Or at least that what Tai seemed to think" Tycho had just stepped onto the bridge.
 "Now we mourn our dead, and celebrate our victory, such as it were. Then we get back out there, there is always another job waiting somewhere"
 "I'll get the glasses and the hootch then, shall I?" Tycho left and came back with a pair of glasses and a bottle of something vaguely amber in color.

"To Tai" Clarke raised his glass.
"To Tai" Tycho emptied his glass, and poured them both new ones.

"So where are we headed next?" Tycho finally asked.
 "My sources say that the USS is on the warpath. Hardly surprising, I know, but the interesting part is who their fighting with. The NIJA." Clarke replied. 
 "In such a conflict, there's bound to be plenty of contracts arising, so we are going to the outer rim of the USS controlled space, that's where the action is rumored to be."

A grim smile spread across his face.



So that's the end of our journey with Clarke and Tycho for now, but who knows what the future hold?

I want to thank everybody who have been reading and commenting on these reports, it's been great fun playing and writing them, and I hope you've enjoyed them as much as I have!

Til next time!

Friday, 6 November 2015

The Gargant class Super-Heavies roll in

Ever since I finished up my initial units of the NIJA and USS for use with laserstorm and other "big battle" rules, I've felt that the USS needed some heavy firepower too as they didn't come with super-heavy tanks like the NIJA (who have 9 of them to date!).

So when I ordered the chassis used for making the Mk I Cybertank I got a few other pieces as well, most pertinent for this post was of course the USS super-heavies.


Here they are in all their glory, the USS Gargant-class super-heavy tank. An initial order of 3 units, all set to operate individually, just arrived. 

A local bounty hunter happened to be handy to demonstrate the scale of this beast..

..And once more, with guns facing forward.

Here is a pic of a Gargant next to a USS apc, to show off the difference in size. 


I'm trying to squeeze in a few more games and updates before I go to Japan, and I have managed to play the final game in the current story arc of the Saga of Clarke. I hope to upload it soon.
I also have a game planned with both the Cybertanks and my 6mm mecha, but we'll have to see what I find the time for.

Til next time!