Showing posts with label 6mm. Show all posts
Showing posts with label 6mm. Show all posts

Wednesday, 27 May 2020

Battlemechs, MS and 30MM

I've once again managed to procrastinate and not uploaded anything for a while, even though some things have been ready for photography for over a week..

But a silver lining is that I managed to finish up a few Battlemechs and another 30MM kit from bandai in the meantime!



First up we have some Battlemechs:


Another 3 mechs for my Marik Orloff Grenadiers.

A VTR-9B Victor.

A WVR-6R Wolverine.

And finally a BJ-1 Blackjack.

 

My Steiner Lyran Guards also got 3 mechs for reinforcement.

The iconic Steiner "scout" mech, the AS7-D Atlas assault mech. 

A GRF-1N Griffin.

And finally a GHR-5H Grasshopper rounds out the unit.


I have continued to weather some gundam kits, but ran out of matte varnish after finishing up the pair in this post. The shortage have been adressed and more kits will be coming as time goes on! 


First we have a Zeon MS-06FZ Zaku II Kai:





And for the Federation we have a RMS-179 GM II:





While I was waiting to be resupplied I also built and panel-lined another 30MM kit from bandai.
 I really like these kits, they make great grunt suits and are easy enough to customize (even if this one is vanilla for now). As you might have figured out from my gunpla kits so far, you will likely have picked up on my preference of "Grunt" suits over the souped up special super mega prototype-type mecha.

I have more than a few of these kits now, Hopefully they will come in handy for some mecha action wargaming, not unlike the gunpla but with a slightly different feel and tech-base.

That's the photodump collection for this time, I'm hoping there will be more to share soon!

Til next time!

Sunday, 8 March 2020

First post of 2020, better late than never!

So it's been a while since I managed to post something here..

But I have not been completely idle! A few model kits have been built and I'll probably feature them later, but today I have some things I got from Ali last year:

All these buildings and the road network I received in february of last year, so it only took me about a year to manage to finish them all..


..But there are quite a lot of spare road bits that didn't really fit on the table as well!


I also took a few quick pics with some recently finished Battlemechs:






Most of the mechs from the new box were painted up as 1st Orloff Grenadiers, with the Battlemaster sporting Lyran Guard colors.


Since I've been looking to play some games with my 1/144 gundams as well I decided to see if any of the buildings would work with them as well:



As it turns out, quite a few of them are big enough to work as some degree of cover at least!

Til next time!

Thursday, 11 July 2019

All the things completed up until my vacation-post

For a few weeks leading up to my vacation I have been all over the place, having a hard time deciding on what to do next hobby-wise. So before making the post of what I settled on, I feel I should share what I managed to finish:

First out we have the retro-future sculpts from my last post, all painted up and ready for battle:


They didn't turn out as nice as I had hoped, with the moulds losing some detail and issues with air bubbles on the infantry. I might add a few disel-punk/retro future pieces, but over all I think they are serviceable.
 


 
For a little while I felt like I might want to move my character driven sci-fi games up to 15mm for the added recognizability at the larger scale. So I painted up this lightly armored strike team and some grav speeders in case I felt like having a few adventures with them later on.

Not content to stay with an idea for more than a few days at most, I painted up this team of adventurers and started re-basing some of my 6mm single figures to smaller bases as well.
Seeing as I ususally come back to 6mm soon enough it feels like it was worth the effort even if I don't think these chaps will be making the fringe less safe right now..


Finally we have a 15mm adventurer from alternative armies that I decided to re-sculpt some armor on. It turned out ok, he might even join my desert fantasy games when/if I get back to it!

That's all I've been up to as of last week. I have a project in the pipeline that I will share some details of soon, just need to go through some notes and photos before I post that.

Til next time!

Saturday, 8 June 2019

Retro-future WiP

Interested in trying something new I have been thinking of some different 6mm projects that I've had for some time. I first started prepping some GZG infantry for some small-scale corporate merc fighting before I saw a few interesting posts on the wargames website.

Being a long-time fan of SF3D/m.ak. I decided to try my hand at sculpting some retro-scifi armored vehicles, not for the first time. While they aren't done yet, these two have some potential I feel.


I haven't managed to make a turret design I like as of yet for the vehicle on the left, while the right-hand one needs another option or two for the turret hardpoints on either side of the vehicle.

 After I got started I sort of knew I'd like to sculpt at least one type of infantry, in some sort of hardsuit of course!
It has been quite some time since I tried my hand at using GS to sculpt anything other than small adjustments and mods to existing minis after a few disastrous attempts at making some from scratch.

This attempts have so far gone better than I hoped! I don't know if my skills have improved or if I just did something wrong earlier, but nevertheless these attempts came out quite ok I think.
I'm not sure if I need to make any more additions to these, but I will revisit that after I manage to finish the last bits for the vehicles.

With the sort-of success I feel encouraged to try my hand at a few more things unrelated to this project, but we'll see when and what that ends up being.

That's all for now, til next time!





Friday, 10 May 2019

Save the scout! A Horizon Wars AAR


The Udouu system is technically part of Unity, as all human settlements in explored space. But like many systems on the fringe it's payed little attention by the core worlds. Add to that the fact that it's an unsanctioned colony with no offical Unity presence, you can begin to understand how the sqaubbling of these single-system powers have escaped notice.

With fewer than a dozen inhabitable planets and moons, Udouu isn't a poor system by any stretch, but it's too far away for most of the mega corps to involve themselves.

This has led to there being a few local powers fighting with what would be considered obsolete tech, even from many fringers prespective. Without wide-spread access to Unity tech there is little fusion tech on Udouu prime, the largest habitable planet in the system. As you go down in size and importance, the technological resources available to the locals decrease as well.

Necessity being the mother of all invention, the inhabitants have managed to create surprisingly efficient combustion engines, able to run on virtually any fuel. The lack of advanced armor materials and shielding have caused their warmachines to emphasize speed and manuverability over heavy armor, leading to the almost universal use of small bipedal mecha.
These suits are straddling the line between armored suits and true mecha, allowing for pilots to be trained quickly as it's operation is little different from using their own body. 

On Udouu Prime, or just Prime (as the locals usually refer to it), there are two major factions:
The Northern Alliance and the Confederation of Southern states.
As the names indicate they hold roughly half of the planets single continent each, with a strip of uninhabitable desert and a great lake forming the natural boundry between the powers. The remainder of the planets landmass is spread out in small island chains dotted around the great sea.

The Alliance and the Confederation are in an almost constant conflict that sometimes blossoms into full-blown war, but for the most part there are little more than border skirmishes and raids followed by political condemnation and finally attempts at reaching a lasting peace that inevitably seems to break down. And so the wheel keeps turning.

A scout had failed to report in at a stretch of the border that was recently in dispute between the Alliance and the Confederation. The local Alliance commander was feeling the pressure, so he sent out the newly formed Red Cap squad and a sniper team to investigate:

Red Caps, distinguishable by their red heads and white shoulder stripe. The sniper can be seen sporting a orange fin on his head while the spotter has no distinguishing marks.

In the distance the Alliance pilots can see a pillar of smoke rising. It doesn't bode well for their mission..

They all advance together, taking up whatever defensible positions they can.

The smoke is indeed coming from the downed scout mech! The sniper team spotter moves closer to try and see if the pilot made it. As he approaches, a voice comes over his local comms: "I have important information for Alliance command, you need to get me to them!"
Suddenly all of the Alliance mechs sensors go off, it's an ambush!

The Confederate mechs must have been in low-power mode, waiting to spring the trap. A mech comes barreling out from behind some ruins, it's rotary gun chewing chunks of armor out of the spotter's mech!

With quick reflexes, the pilot of the Red Cap's heavy mech pivots and fire his auto-cannon. The large shells strike the enemy mech head-on, blowing out the reactor and stopping it dead. 

The spotter begins to drag the wounded mech to safety when he realizes that the pilot is stuck inside. They'll have tools back at the hangar to cut him out of there, if he can only get that far!
Another of the Red Caps cause some damage as his bazooka shot cracks open a fair bit of the armor of a mech hiding in the ruins.

With his agressor out of reach, the wounded confederate pilot targets another of the squad, his shots messing up one of the leg actuators on his target.

Returning fire with limited success, the Red Cap squad member seeks shelter in some ruins as well.

Explosive shots blow sand and rock into the air as the last of the Red Caps narrowly avoids some bazooka fire from a mech speeding towards him.

He takes careful aim with his own rifle and sends a stream of penetrator rounds through both the legs and cockpit of the offending mech, bringing it down!


Feeling lucky, he then takes aim at the already damaged mech hiding in the ruins. Most of the shots ricochet harmlessly off the ruins, but some find their mark and the mech topples over, defeated.

Seeking to stop the enemy from recovering their downed pilot, one of the few remaining Confederate pilots charge towards the Alliance line. Hitting a scout mech is hard given their size and made no easier by having to dodge incoming fire. As he dodges and weaves, the Alliance sniper adds his deadly precision fire to the barrage, bringing the mech to permanent stop.

With little opposition left, the Red Cap heavy moves forward, his auto cannon stitching a pattern into the ruins as well as the mech trying to hug it for cover.

Hoping to take down the enemy heavy, the mech zooms between cover, laying down a hail of fire. The bullets rip through the tracks on one of the Red Cap mech's leg, shredding them!

Finally the last Confederate mech reveals itself! As it charges out of it's hiding place, the pilot opens up with both cannon and rockets, blasting most of the armor off of the unsuspecting Red Cap mech!

Eager to help his squad-mate, the bazooka-wielding mech sends a explosive shot right at the Confederate heavy, almost blowing it's arm off!

The heavy mech disengages from the remaining Confederate light mech to support his squad and fires a few shots into the leg actuators of the heavy mech.

Realizing that they cant stop the scout's pilot from being rescued, the Confederate commanders give the order to pull back, they have lost enough good pilots today!


Both remaining mechs fire suppresive fire and deploy smoke grenades to cover their retreat. Alliance command orders their pilots to bring back the scout pilot, pursuit is not a priority.

A slightly better picture of the mechs of Red Cap squad. You might be seeing more of these guys in the future!

That was an overwhelming victory for the Alliance, the dice really wasn't with the Confederate pilots!

I hope you have enjoyed this little report, I have a few ideas for future scenarios and there might even be some RPG-lite campaign focused around the members of Red Cap squad coming up!

Til next time!