Tuesday 29 May 2018

In space, no-one can hear your mecha explode.. or can they?

Just a quick post of some of my recent attempts at making some space-based mecha in the vein of Gundam etc.

A light and agile general purpose mech belonging to the 1st of several factions I have in mind. 

This slightly slower and more heavily armored mech is the standard model of the second faction.

That's it for now, more will he coming pretty soon!

Til next time.

Sunday 27 May 2018

GSR and some USS mechs

Since my last post I have been busy making some new stompy robots when I wasn't debating what way to go with my playing time.

I'm still torn between space mecha, the previously mentioned GSR or another set of VOTOMS-esque linked games/mini campaign. We'll see what I actually end up doing..

I'm quite happy with this one, it still needs some GS here and there to fill up some gaps but otherwise it came out close to my vision. My plan is to have this big guy be the central giant stompy super mech for one of the factions if/when I do decide to use HW to fight almost OGRE-like battles, but with mechs instead of cybertanks. The little guy is one of the new USS mechs, standing just over 15mm tall to give you some sense of scale.

This second one is complicated. On the one hand the more detailed armor-plating and such came out better than my first one, but I screwed up with the arms and shoulders. The arms got to be a bit too big, as well as the hands. I might try to dislodge the arms to remove the shoulder joints and see if that improves the overall look. Otherwise I'll probably scrap the arms and make a new pair, or a whole new mech. The same USS mech is again standing in for scale.

Last of the GSR's is a piece that has taken me quite a while to finish. It's smaller than the other two, and mostly non-humanoid with hardpoints rather than arms and hands. I have a second one in that I just started on, with a few additional options for weaponry and slightly different proportions. He will most likely belong to a faction that will employ several of these smaller mechs instead of a single larger one.

I also have a mech from alternative armies that might be a good stand-in if the second one doesn't pan out post mod attempts.

But now I have a few more pics of the new(ish) USS mechs. I finished most of the paint on these months ago, then I played around with a lot of Battlemechs and other mechs for a good while. When the idea of another campaign in the spirit of VOTOMS floated around my brain, I decided to finish up the last touches and basing for these guys too.

If this campaign gets of the ground then most likely that will mean both NTC and NIJA will show up again as well as possibly even the mysterious Invaders!

The group shot.

Equipped with massive jump-packs, these mechs are deceptively fast when they need to be. They can quickly close the gap and engage with their dual arm-mounted guns.

Armed with both missiles and an autocannon, these mecha can engage at both long and short range.

Slower than their counterparts, the last trio of mechs is dedicated fire-support. With their four cannons they can produce an impressive amount of fire and smart-rounds allow them to hit targets beyond line of sight if a friendly unit can provide targeting data.

That's what I have been working on that's in a state to be shown right now. I'm hoping that the more I sculpt the faster I will get so I can share more things without there being such a long gap between the posts.

Til next time!   

Thursday 10 May 2018

More mechs for Lyrans and Mercs and a bit of WiP

I've been trying to get some more hobby time in with limited success, but at least I managed to finish up a few more Battlemechs and I got started on a new GSR project as well.

I picked up these Robotech tactics models as they are what is known as the "unseen" in Battletech, being the original mech models for certain designs. This trio belong to my Lyran Guard company.

Longbow mech. A long range artillery/fire support mech.

 Archer heavy mech. Like the Longbow, the Archer carries a lot of long range missiles, I used some spare parts to make the lasers attached to the lower arms of the mech.

Lastly a Rifleman. Usually carrying a pair of lasers and autocannons in each arm, these mechs usually provide direct fire support or work as snipers with the an alternate 2 Ac/2's in each arm.

My Merc company also got a few new mechs, bringing them to a full company like the Lyrans. Both companies are quite high-tonnage, but I'll probably add more lighter mechs to both sides with my next order or reinforcements.

A Merc Archer. It's identical to the Lyran one with the exeption of the open missile bay doors.


Both the Rifleman and Longbow is also identical to their counterparts in the Guard.

The last pair of mechs is the iconic Warhammer. I gave both to the Mercs because the Lyrans already have the two SWS Krieghammer versions of the Warhammer. This is one of my favorite mech designs.

I have played a few 2 vs 2 fights using CBT rules, but given the time investment I will probably only use the original rules for engagements of 2-4 mechs per side. Even those matches can last 3 hours or so. I've been meaning to try out Alpha Strike for full company (12 vs 12) engagements and will hopefully get around to it.

I've managed to pick up a side project to getting the Battlemechs of the 31st century ready for battle, but it's not too dissimilar.

This is the lower half of a giant stompy robot I've started working on. A handfull more are being planned, as is some large monstrosities for them to fight when they aren't pummeling each other.

I'll share more as I manage to complete it!

Til next time!