Showing posts with label DungeonCrawl. Show all posts
Showing posts with label DungeonCrawl. Show all posts

Saturday, 23 May 2015

Invading Demons and tiny buildings

As has become custom of late, I work on serveral different and fairly unrelated things at the same time. 
That is also true for todays update, featuring some new fantasy minis in 6mm, and some 3mm and 6mm terrain.


We start with the new demon army from microworld, probably my favorite of the 6mm stuff in todays post:

Obligatory group post.

The Pit Lord. Vicious and powerful, these towering demons use their might and craft to keep their lessers in line. Ax'braxxas is no different.

Largest of the demons to leave the infernal realm yet, this abyssal giant carries a lesser demon lord on his shoulders.

Reveling in death and dismemberment, the Juggernauts are a particularly large breed of demon. Not known for great intelligence, and prone to infighting, these massive killers are no doubt effective as both line-breakers and keeping the discipline in the ranks of lesser demons.

The abyssal rambeast is a twisted and mutated beast, with a foul temper to match. Charging like a rhino, the blade demon rider is there to try and prod the beast in the right direction.

The fallen are what remains of an ancient race, beguiled by the promises of the abyssal lords. Over the aeons their numbers have been swelled with only the most powerful warriors, forsaking what they once were in exchange for power beyond anything they had before.. And are then forced into service in the abyssal armies by demons even more powerful than they.

When a demonic incursion finaly happens, some of the first true demons to step out into the world are blade demons. Loyal followers of the abysses lord of war, they live to steal souls for their master by the blade of their swords.


Another common sight when the demons invade are the cyclopean demons. Spreading foul plagues and a terrible miasma, the servants of the lord of death and disease are more common in smaller raids than the larger warhosts.


Finally there is the flame demons. Burning brightly in a neverending inferno of different hues, these demons delight in destroying what the mortal races have built, reducing it to little more than ash.



I mentioned that I got some proper leaders for my dwarven warband as well, so they got some attention along with the demons:

The heroes and even a cavalryman. and not any sort of cavalry, but Bear cavalry!

The lord of the High Peaks, Erblas Stoutshield. Being one of the few dwarven chiefs still holding his ancestral halls, he is attended by 2 shield-bearers as is proper for a man of his standing.

From the high passes comes Woin, atop a great white bear. A dangerous warrior on foot, his ferocious mount only adds to his danger.

Bearing the standard of the High Peaks this standard bearer is a veteran warrior of the dwarves, entrusted with such a prestigious task.

Trusting his axe and his shield, Borka wyrmkiller is man of reputation amongst his people. Once in his youth he slayed a wyrm that had getten into their mines singlehandedly, and he has grown no less skilled with the years since that say.

Finally there is the runepriest Farun, carrying his enchanted anvil. He can work almost any metal, and uses these to make the runes needed to focus his power.

There's also a few barbarians, for various characters in dungeoncrawls and as warband personalities:

Group shot.

Known as the Crow-man, he is a man from the wilds. Skilled with both spear and shield, it's also rumored that he is knowledgable in the ways on magic. But surely that is only rumors?

A clansman warrior, dressed in chainmail. Wielding his trusted axe and shield, he will charge his foe.

Infused with magic from the shamans of his people, Kurt is a warrior feared in the north, for few have stepped into combat with him and lived to tell about it. They say he fights like a man possessed, and that the magic from his shamans are acually forged the blood of his previous enemies.

Bannerman of one of the northern tribes, an honor bestowed on few.

On the 6mm terrain side I only have a very old piece I finally managed to finish, since the rest just got re-sprayed to fit with my other pieces:



And on the pico side of things I did little more, but I have a few pieces awaiting completion, will share as soon as they are presentable! In the mean time:

The Stern Corporations local headquarters. One of the bigger players in the fossil fuel business, Stern Corp is courted by both the CSA and the Solar Bloc. The recent conflicts have seen them upgrade their security a little bit, and rumours are abound that they've even met with the Outer Colonies..



I've been needing an alternative to O8's trees, so I tried making some bases that can double as bushes for my 6mm games as well. Not that pretty, but objective completed at least I guess!

To finish off the update there is something not necessarily mini-related, but just quirky:

Some Hattifnattar from moomin. When we saw this on a site we usually order model kits from it just said "lots of Hattifnattar" so naturally I had to order it!


More terrain for 3 and 6mm sci fi is on its way, and as soon as I get my order from Pico Armor the 3mm sci-fi forces will have a few re-inforcements too!

Til next time!

Tuesday, 14 April 2015

First Warg unit and lots of reinforcements

I realized that some of my sci-fi and fantasy groups were very unevenly populated, so in an attempt to rectify some of it, I have made some reinforcements.
Before posting the latest playtest of Starstrike I wanted to show off these reinforcements I painted up, since one of the units actually feature in said playtest.


First we have some Sci-fi:

Warg Infiltrators. The first unit of the Mega-corp to be reintroduced, they are a sabotage and demolitions unit that gets sent in when the obstacles are too big for the standard troopers.





I also finished some more characters to represent heroes, villians and such:

The group shot, but one models is missing from this shot.

An mysterious warrior with an alien energy blade. Is he a friend or foe? It depends on your point of view..

Even on the fringe there is jobs to be had for investigators. Not all of them work for the authorities or the big crime-lords however, some walk the dangerous path as a freelancer. Men like Reese here.

Quick with a blaster, and even more so with his mouth, Hans usually gets into trouble as fast as he can get out of it..

A skilled mechanic is valuable, doubly so in a place where everything is on the verge of collapse. Vern is just such a man, and don't he just know it.

Being unassuming can sometimes be a big asset, especially if you deal with some of the less savoury elements on the fringe. Russ is in no way defenceless however, a mistake that has been the last of many.

Few choose to come to the fringe, most are driven here, escaping something from their past in the mostly lawless zones. Fitz hunts just such people, cause someones gotta cash those bounties, and it might as well be him.

Dolly looks harmless enough, and that might be because she is one of those rare souls on the fringe who has yet to cross the line from which you can't come back. Her search for answers brings here ever closer though, and what will she do when faced with the truth?


The space nomads were looking a bit short, especially compared to the Union, so I bulked them out with some proper reinforcements too.

More of the high-ranking warriors.

A energy cannon, this sort of weaponry is seldom used in their natural environment, but when they go planetside for raids or to stock up, a cannon comes in handy.


I also painted up a few more of the lower-ranking warriors, giving them some more bodies and heavier weaponry.

A nomad with a assault cannon, a deadly weapon with a high rate of fire, not unlike an LMG.

A breaker, troopers specialized in close quarters fighting. Armed with auto-carbines and a energy pike, they are adept both at breaking bulkheads and enemy combatants.

A energy cannon, same type as the one carried by the high-ranking warriors.



On the fantasy side of things, we have some reinforcements as well:

Lizardmen, obligatory group shot.

Another Ceratopsid warrior, differently colored crest this time around.

The standard of the fallen king. A artifact from a time of great upheaval, when kings of men tried to drive the Lizardmen from their ancestral homes. The upper body, along with the crown of the last king to fall, decorate this standard.

A Lizardman shaman. They are in communion with gods much older than most, and are privy to things we could only dream of..


Undead reinforcements.

The banner of Decay. This banner features the sigill of the lord of death,decay and disease. The tattered banner is woven with foul magic, and mortals tremble before it.

A Lich. This skeletal mage have trancended death, and unlike many of his fellows, he retains all his faculties, even in unlife.

A Blackguard, elite Wight warriors. He marches endlessly toward his goal, whatever his master commands. he obeys.


The Men of the Ashen wastes got a pair of reinforcements too, in the form of 2 poleaxe-armed warriors. One of them could even fight for the Undead, given that his skull helmet make him fit right in.

Lastly, two pieces of terrain: A mushroom patch, made mostly to see if it would work, and it did, so I might make more. And secondly an altar, devoted to the 4 dark gods.


That's all for today, but I have a Starstrike playtest to share, along with some other stuff coming later this week I hope.

Til next time!