Sunday, 17 May 2015

An update of all the things

Almost anyway.. I've been working on lots of different things lately, so todays update has a bit of everything!

We start off at 6mm fantasy:


Full group minus the boar, but he will be along later, so no worries. 

A Owlbear, feared magical beasts that roam lush woodlands. They are sometimes tamed to fill the role of guardian because of their highly territorial nature.

A Minotaur. 


These two barbarians are the first of a group, the bulk of which I'm still painting. They will act as mercenaries in other larger forces, as well as heroes in some dungeon crawls.

The final 2 dwarves out of the original 11 for the dwarven warband. These musketeers will soon be joined by a set of heroes and other characters to act as the leadership for the band. They are currently being painted.

And the elusive boar. No ordinary beast either, but a huge Dire Boar.

Finally I have a few piles of gold for the adventurers to covet, courtesy of my lovely wife, who did most of the work on these!

Then there's been a few advances on the fringes of 6mm space:


The next unit belonging to Warg Industries, Known as the gray wolves. While they don't work exclusively for Warg, the benefits of being on their pay-roll sees this pack as an often recurring expense in the company ledgers.

Grayson leads the unit, an veteran and expert tracker.

Pope handles one of the heavy weapons, a plasma rifle.

Wild bill, with his 2 handguns, acts as XO.

Mathius wields the heaviest gun the wolfes have, a muli-purpose rocket launcher and he's a crack shot with it too.

 
Last of the heavy weaponry is a machinegun. Specialist Booth doesn't ever let this weapon out of his sight, on account of it saving his life more often than he can count.

The remaining members are the youngbloods, new members eager to prove themselves. This is Farley.

Youngblood Nguyen.
And youngblood Toruk.

New Warg units isn't all though, since I saw the Space-bug profiles in Clash on the Fringe, I knew I had to build a set of creepy space monsters for someone to fight.. So here they are, the Swarm.



The biggest of the swarm spotted so far, the xeno designated Alpha comes with a triple-red threat-level. In the rare footage that exists of it, Alpha have been seen to not only crush anything in it's path, but dissolve vehicles and even whole structures with it's bio-acid.

Slightly less dangerous, but more numerous is the creatures know to most who have faced them as Blades, officially designated Xeno Gladius. With their long razor-sharp blades they wade into their enemy, reaping them like wheat.

Xeno Scorpio, of just Scorpions, are infiltrators and ambush predators, often caught sneaking into targets well before the main brood arrives. This behaviour suggests greater intelligence, or some sort of guidance by creatures yet unwitnessed by their victims. Disturbing news, scientists agree.

The only Xeno-form capable of flight, however imperfect, the Xeno Gargula looks like gargoyles of old terra. Sweeping in on silent wings, they claw and bite unaware victims, or simply drop them off a ledge when possible.

So far the only known ramged attacker, the barbed crawler (Xeno Uncinus) launches barbed spikes from it's body and tail. These projectiles are covered in digestive acids that start breaking down it's victim.

Most numerous and relentless, the Xeno Legio is the most common Xeno-form of all. These shock-troopers usually appear in huge hordes, wearing an attacker down by sheer numbers. In smaller attacks, they have been observed acting as shields for the bigger or more specialized Xenos, and have earned the nickname Cannon-fodder amongst the troops sent to fight them.

There is a few pieces of terrain as well:

Some seats and tables for the indoor tiles. Even heroes and galactic super-villians have to eat!

These patches of tall vegetation was designed for post-apoc originally, hence to muted palette. This way they work even for sci-fi or fantasy.

A friend of mine has shown a little interest in big battle sci-fi and so I picked up where I left off with my pico-armor project:

One more PA unit for the CSA.

And some reinforcements for the Solar Bloc, in the shape of more armour. The tanks have been shown before, but the SPG is new.

Raining death on armored targets and unshielded infantry alike, the Solar Bloc Self-propelled Gun known as "Katya" is rightly feared by the CSA.

I also managed some terrain pieces, with a few more on the way:


A powerplant/generator of some sort, the SB tank is there to give an idea of the size.
I hade an idea to build a shield-generator with a few of these, similar to the ones on Hoth in Star Wars. Might still do that..

Finally, I whipped together a re-fueling station and depot from some capacitors, some card and a few lenghts of floral wire. I'm not sure if this building will have any in-game purpose, but it'll make a nice explodable piece of terrain I'm sure!

That was all I had to share for now, but more things are in the works! I just received my demon army and dwarf reinforcements from Microworld Games, they are being painted right now. A few more pico-armor terrain pieces are being put together and I'm contemplating ordering a couple more from Pico armor in the US.. So as always, more things going on than I care to remember! ;)

Til next time!

Tuesday, 12 May 2015

My first few.


My first attempts at making some 6mm fantasy characters, I felt there was a couple of models I had seen and liked in 15mm or even 28mm that I couldn't find a good analogue for amongst the existing ranges.
So I tried making them myself.
While not really reaching the standard I had set for myself, I'll have to view them as a step along the way.

          The full group of five, with bases color-coded for ease of identifying allegiance.

 The biggest group is my far-eastern warband, 5 models strong with reddish brown bases. I couldn't find any good far eastern-looking minis at all, Irregulars samurai range was all there was, and a bit blobby-looking I thought. 

Ping, one of the two monks of the warband, carrying his quarterstaff. He and his brother monk comes from a martial monastery high in the eastern mountains, where they train to master their deadly art.   

Lin, the other monk. He wields a heavy polearm.

The unoffical leader, Yun-lo is a eastern sorcerer, both feared and respected in his homeland. He travels west in search of legendary artifacts, said to give their holder great power and possibly immortality..

 Toramaru, a skilled warrior hiring on as a bodyguard to Yun-lo. He has his own motives for traveling west, searching for answers to questions few dare ask.

Finally the last member of the warband, Taka. Raised in an secretive cult, the red mage knows of many mysteries in this world and the many others he's glimpsed.



Not a warband in their own right, the 2 warriors of the desert are often hiring on to help caravans navigate their deserts, or as common sellswords for those who can afford their price.

 The last three are all characters that will fill out my available choices for warbands as well as dungeoncrawls:

A paladin of dark gods, protected as much by his plate as by the favor of his gods. He is sent to do their bidding and thus far he has never failed..

While hardly original in his choice of outfit, Shadow is a assassin known to get the job done. His daggers and poisons are always available, for a price, of course.

Armed with a sabre and plenty of confidence, Jann stalks the night. The blade is mostly for show, because if he does his job right, he won't need it.


That was the lot, it was a good learing experience making them, and for a first attempt they'll have to do. I have a few more ideas of characters I'd like to make, not only fantasy, but a few space opera and regular sci-fi ones as well. If I do, I'll show you the fruits of my labors!

Til next time!


Sunday, 10 May 2015

A fight over a Henge

Lots going on right now, and so I almost forgot to post my pics from the latest playtest of my homebrew fantasy rules. Today that will be amended however!

Aiming to try out a few tweaks to the armor and magic system as well as testing out rules for blackpowder weapons, we set our warbands to task. 


The battlefield, with the henge most of the battle will revolve around.

 Men of the Ashen wastes, complete with summoned demons.
 
 My opponent's Dwarf warband with the stand-in chief as we are waiting for the real one to arrive from across the pond.


 The initial surge forward.

First combat is fought.

The larger of the two demons sneaking around the fight, no doubt up to something..


The Warlord, along with a lesser demon and a warrior fights against 2 dwarf veterans and a musketeer.

The demon charges.

Heavy fighting on the left side, the warrior is vanquished, but so is a dwarven veteran!

The dwarf get's the better of the foul hell-spawn, sending it back in a cloud of smoke and flame.

A particularly well-aimed bolt of magic energy hits this musketeer, leaving him with only 1 hp!



Several more turns are fought, off camera the greater demon knocks out both warchief and runepriest, leaving the dwarves in a bit of a bind.

The dwarf warband wisely calls a retreat, vowing revenge on their enemies.


Progress with the rules is somewhat slow, mostly because I'm too scatterbrained to focus on it for long periods of time. We both agreed that defensive values were still a bit on the high side, so we'll try to amend that for next time. I'm tempted to poke around a bit in the magic system as well, but I might hold off until said defensive values have been tweaked.

In the near future there will be some more fantasy as I just finished painting a small warband of models I sculpted myself.
I have also been working on a few 3mm sci-fi items, some terrain and whatnot. The next unit for my Warg force are painted up, awaiting bases.

Til next time!

Sunday, 3 May 2015

Starstrike playtest 5

After the vehicle rules and the points system were modified, I wanted to try an all vehicle engagement. Prefering mecha to tanks, I set up two teams of mechs in a forested area.

The forces.

Green Mecha:
Troopers 3 units
Sp 8
Su 8
Ta +1
Se +2
Sa 6
Crew
Tr 5
Di 6
Autocannon
Power-gauntlet
118 points/unit

Support mech 1 unit
Sp 8
Su 8
Ta +1
Se +2
Sa 6
Crew
Tr 5
Di 6
Autocannon
Rocket launcher
Power-gauntlet
160 points

Bazooka trooper 1 unit
Sp 8
Su 8
Ta +1
Se +2
Sa 6
Crew
Tr 5
Di 6
Rocket launcher
Power-gauntlet
137 points

Tan Mecha:

Fat Boy 5 units
Sp 6
Su 10
Ta +1
Se +2
Sa 6
Crew
Tr 5
Di 6
Autocannon
Power-gauntlet
131 points/unit

Both sides fairly equal( Green 651 Tan 655), the stage was set for a battle:

The two forces line up to face each other.


The first round saw some movement and a scattered shot or two, but to little effect.

First blood went to the green mecha, when a blast of autocannon fire took out the rightmost tan mecha. Not only did it go down, it exploded in a brilliant blast, hitting it's comrade. In a horrible turn of luck the second mecha gets wrecked by the explosion as well!

Return-fire skids of the hull of a green mecha.

Start of turn 3.

Focusing his attack on the agressor, the tan mecha gets hit by returning auto-cannon fire, knocking off some of the hull.

With another brilliant explosion, the green support mecha blows up. Thankfully his squadmate is far enough away to stay clear.

Start of turn 4

Sneaking around the perimiter, one of the tan mecha's draw a bead on the green mecha. A burst later the opposing mech is immobilized, its legs irreparably damaged.

On the right side of the battlefield the team of green mechs keep firing on the tan mecha in the forest across the field, knocking off parts of it's hull.

In what prooved to be a foolish manouver, the bazooka mech zoomed forward to get into assault range. Instead, the reaction-fire of his enemy manages to not only hit, but blow him to pieces!

Over on the left side, the immobilized mecha's number was up, the fire from two enemies finally putting him down.

Start of turn 5

Swinging around the bushes to fire on another enemy, the tan mecha takes some incoming fire, blowing him to pieces.

Start of turn 6, the last turn.

Hoping to force a decisive blow, one green mecha storms into close combat..

..But he is bested by the heavier opponents blows.

The second tan mecha charges into the forest, hoping to take the last green mech by surprise. He is not fast enough though, as he enters combat he is quickly beaten down, his mech wrecked.

At the end of the day, 1 mecha remain on each side.

A draw!

The amended vehicle rules felt better than before, now vehicle combat matches the deadliness of the infantry. The points system feels about right, no force felt superior to the other.

My sculpting of 6mm models continue, but soon I will start painting again. I have a fantasy AAR with the dwarfs to share in the coming days as well. Soon I hope to be back to my regular level of activity!

Til next time.