The pirates force:
Pirate Leader 1 model
Armed with Gauss rifle
Pirate squad 5 models
4 with carbines
1 with Marksman's rifle
Thugs 5 models
1 assault rifle
Rebels and their hired merc unit:
Rebel leader 1 model
Armed with Assault rifle
Rebels 6 models
6 assault rifles
Mercenaries 5 models
5 heavy rifles and grenades
All models are rated in; Training(Tr) used for initiative, shooting and meleé attacks, Morale(Mo) determines how likely the unit is to stay in the fight in the face of casualties and Discipline(Di) which is used for reaction fire and recovering from pinning.
Speed(Sp) and Survival(Su) are dependant on equipment and physical capability of the model.
Leadership(Ld) is a special score reserved for the leaders of each side, numbered between 1-3, this indicates how many extra orders the leader can give when activated.
Blaster carbines blazing the pirate squad advance and take out the offending merc.
Start of the third round.
In a barrage of counter-fire, two rebels bit the dust.
The incoming fire is heavy enough to pin down mercs and rebels both!
The pirate captain fires his Gauss rifle again, taking out the closest rebel.
A rebel victory!
An enjoyable first game, and while a few trimmings are missing, the core gameplay is fun, the resolution mechanic is fast and easy to get, and make the different troops play differently depending on their statline.
This could be a serious contender to FiveCore for my skirmish games, when it's all done!