Thursday, 10 May 2018

More mechs for Lyrans and Mercs and a bit of WiP

I've been trying to get some more hobby time in with limited success, but at least I managed to finish up a few more Battlemechs and I got started on a new GSR project as well.

I picked up these Robotech tactics models as they are what is known as the "unseen" in Battletech, being the original mech models for certain designs. This trio belong to my Lyran Guard company.

Longbow mech. A long range artillery/fire support mech.

 Archer heavy mech. Like the Longbow, the Archer carries a lot of long range missiles, I used some spare parts to make the lasers attached to the lower arms of the mech.

Lastly a Rifleman. Usually carrying a pair of lasers and autocannons in each arm, these mechs usually provide direct fire support or work as snipers with the an alternate 2 Ac/2's in each arm.

My Merc company also got a few new mechs, bringing them to a full company like the Lyrans. Both companies are quite high-tonnage, but I'll probably add more lighter mechs to both sides with my next order or reinforcements.

A Merc Archer. It's identical to the Lyran one with the exeption of the open missile bay doors.


Both the Rifleman and Longbow is also identical to their counterparts in the Guard.

The last pair of mechs is the iconic Warhammer. I gave both to the Mercs because the Lyrans already have the two SWS Krieghammer versions of the Warhammer. This is one of my favorite mech designs.

I have played a few 2 vs 2 fights using CBT rules, but given the time investment I will probably only use the original rules for engagements of 2-4 mechs per side. Even those matches can last 3 hours or so. I've been meaning to try out Alpha Strike for full company (12 vs 12) engagements and will hopefully get around to it.

I've managed to pick up a side project to getting the Battlemechs of the 31st century ready for battle, but it's not too dissimilar.

This is the lower half of a giant stompy robot I've started working on. A handfull more are being planned, as is some large monstrosities for them to fight when they aren't pummeling each other.

I'll share more as I manage to complete it!

Til next time!

Wednesday, 18 April 2018

Salute 2018 loot haul

Having been back from the UK for a few days now, I have managed to take some quick photos of the loot from Salute 2018 as well as a package that arrived on my door the same day I got back.

My haul, with the loot from Salute in front and my items from Palladium Books Robotech line at the top.

 A heavy battle robot from Gydran Miniatures Studio, some tower/silos from Microarts studio and a Tardis for my lovely wife.

While I seldom game 28 or 15mm these days, they still have more than a few awesome miniatures! On the top left is some GZG Japanese and ESU Power Armor, below them is a trio of 28mm Power-Suited minis from Anvil Industries' game Afterlife. To the right is a White Dragon miniatures' Fiddler mech, one of the coolest non-humanoid mechs available at the moment.

I also got the more humanoid Proteus mech from White Dragon as well.

From Brigade I got some more of the exellent 6mm Power Armor, a grav tank and a trio of terminator tanks.

A big generator, also from Micro Arts studio. I also got a refinery/processing plant that can be seen just below the generator on the first photo.

There is a bit of a story behind this Harley mini from Batman miniature game. My wife is generally not interested in miniature gaming, even if we play some board and card games together. She is a huge fan of Harley Quinn however, particularly the animated series depiction of her. 
When we passed several of the vendors carrying the Batman minis she wasn't too interested, until she saw that there was some minis that were modeled on said animated series. But they seemed to have every character exept for Harley! 
So began my quest, I had find one. There was three different vendors who sold miniatures from the Batman game, and after looking through both Wayland Games and another vendor it was looking a bit dark..
At the last stall I couldn't find it either and we were almost ready to give up when I thought I saw something, behind a line of batgirls. And there it was, the last one hiding behind two other models. 

Finally there are my order from Palladium Books: 

A bunch of Robotech minis to be used for Battletech, since the muppets at HG is still making a fuzz about the mechs know as the "Unseens", keeping them from us for too long. This way I get a pair of Archers, Longbows, Warhammers, Riflemen and a single Marauder for my Battletech companies.

So I now have a few minis to paint up for HW and Mekatak, I though I would use the GZG and Anvil minis as Battlesuits/smaller mechs while the Battle robot and White Dragon Mechs as bigger ones.
There is some more terrain to be painted.

I hope to show off some painted minis and maybe even my first game of Battletech in over 10 years.

Til next time! 

Sunday, 8 April 2018

More Battlemechs finished!

Working towards getting a full company of mechs for both my mercs and Lyran Guard, I recently finished a few more mechs for both sides:

First we have a few mechs belonging to the Lyran Guard of House Steiner:

A Zeus assault mech. Amongst the heaviest of mechs, the Zeus is a 80 ton beast common in the Lyran mech units.

The Hatchetman. A medium mech weighing in at 45 tonnes, it's the first mech with a full head ejection system and one of the few with a melee weapon as a standard loadout.

Last of the trio is a Wolfhound light mech. At 35 tonnes it's lighter than all the other Guard mechs I've painted up so far, but it's heavily armed for it's size with 1 large laser and 4 medium ones.

 The remaining mech belong to my yet unnamed mercenaries, bulking them up to 6 mechs, putting them half-way to a full company

The first mech is a Centurion. This 50 tonne medium mech is a capable fighter with a varied arsenal, most feared of which is the Luxor D-Series Autocannon/10.

The Banshee is a 95 tonne assault mech. Armed with a PPC, an Autocannon/5 and a small laser, its somewhat underarmed for it's size but carries a whopping 15 tonnes of armor.

A 75 tonnes Battlemech, the Orion is a well-rounded heavy mech with weapons to engage at most ranges.

The lightest of the Mercenary mechs, a 35 tonne Jenner. Very fast and with a respectable amount of firepower as well as jumpjets, the Jenner is a exellent scout and raider. 

 Finally we have another medium mech, the Clint. Weighing 40 tonnes and armed with both lasers and an autocannon/5, the Clint is however a bit of a technicans nightmare due to the use of lots of non-standard parts.

I did manage to take a few bonus pics of the Bullsharks after I gave them a wash I had evidently forgotten about. I owe thanks to the nice people over at the Battletech painting and customs group in FB for spotting that miss.

Anywhere, here is a few more pictures:

That's all that I have to share for the moment. In a few days I'll be going off to the UK for holliday and will be visiting Salute 2018 while there. Hopefully I'll be able to show off some new stuff when I get back.

Til next time!

Thursday, 22 March 2018

Finished Bullsharks, painted Shapeways mechs and a few bits of terrain

Getting started is always the hardest part for me, so after last week's post it didn't take too long to finish up the WiP's I showed off and so here they are:

First the Battlemechs, Steel Warrior Studios Bullsharks (an interpretation of the classic Marauder)
As an added bonus, I finally settled on a color scheme for my mercs.

The yet unnamed merc company's first mech. Avoiding my go-to of "grey and something" I just decided to lift one of the NIJA/Sanada megacorp colors (one of my fringe-verse factions for those who haven't looked around this blog too much ) for my mercs. 

The two remaining mechs will form one half of the 2nd Lyran Guard lance, together with another heavy and possibly an assault mech.

My Shapeways mechs managed to get some attention as well, all 4 being completed the following evening.

A mixed bag of color schemes, but every single mech looks better with paint than before it, so that's a win in and of itself!

This first one was designed with mostly Battletech influences and painted to fit in with my Zephyr megacorp's forces.

Joining the same ranks as the first one with a matching paintjob, I'm a bit torn about the design of this one. Taking some inspiration from eldar Wraithlords and "battlemeching" it up, I think I might try re-designing this one at some point.

Not really painted up to belong anywhere in particular, the mech I titled "Boxmonster" is really supposed to stand out and I think that it manages that job pretty good. I got the inspiration from a LEGO mech I saw online, so the neat design is only partly my doing. That being said, I'm quite pleased with this one!

The last mech was my attempt at making a more clan-like battlemech, inspired by the Cauldron-born and similar designs. I'm not 100% happy with it, but for a first print it's acceptable. It's painted up to join the Warg Industries merc company.

These first prints have been fun to make, it's really cool to have something you designed on your computer as a real-life object in your hand. If I ever make any more, which is likely, it's also been good experience and hopefully I can do better next time around!

Finally I have the results of my recent attempt at using hot-wire cutters to shape some terrain. I decided to start with something basic that you can almost never have too much of;


The two smoother ones in the back is just shaped with the wire cutter and then had extra grooves and details made by a knife. The two in the forground were carved out as more or less straight blocks, but then I used a heated blade not too dissimilar to a soldering iron to create the textured surface.

After painting a base layer of grey on the pieces I just drybrushed it in a few stages some to give a more worn look.

I have started thinking about making some more elaborate pieces now that I have a bit more experience trying to shape the material. We'll see what happens.

The next batch of battlemechs have been basecoated and are drying as I write this.

I'm also tinkering with Starport Scum a bit to have some mech and possibly combined arms battles using the system. I just love the versatility of the ruleset and hopefully it will allow me to have quick and quick battles with an adjustable level of detail.

Til next time!