Thursday, 16 February 2017

Halfway post for the new terrain tiles; and the 5th stompy robot all done!

Having come just about halfway, I thought that this is a perfect opportunity to showcase the tiles together for the first time:

As you can see, it's shaping up to be a quite substancial town, even if there's some holes where the remaining tiles go. Seeing it all together, I'm rather tempted to add another few tiles. We'll see if that happens..

On the topic of finishing things, the fifth Giant Stompy Robot is all painted up!

Looking suitably menacing with it's claws and quadruple rotary cannons, it towers over all but the biggest of mechs. Slimmer and more humanoid, it's design is somewhat of a departure from the remaining 4, although not as much as the red giant mech, the Dachô.

While I'm still looking for a good way to make and introduce some smaller units to aid the Giant mechs, I've been plugging away at both the 3/6mm space minis and started preparing another set of tiles, no 6 and no 7, respectivly.

The AAR of my 2 on 2 giant robot battle will be forthcoming, but due to some internet issues I've not made as much progress as I had originally intended. I'm hoping it will be finished in a few days though!

Til next time! 

Sunday, 12 February 2017

Some Mecha things I've been working on.

The last few weeks I've been sculpting quite a lot, and not only the Giant Stompy Robots I've been showing off lately.
I also had a few ideas for some more regular sized mechs and some other models too:

All these guys are trial pieces for an idea that popped into my head while making the BSRs, namely mech space battles. Both VOTOMS and Gundam (some of my favorite shows ever) feature a fair bit of mecha fighting in space and while I haven't decided if this is going somewhere yet, I like some of the initial attempts enough that I've stuck with it. The shot isn't great, but I hope to share some better ones soon.

This piece is might be hard to recognize at present, but it is the main hull for a super-heavy tank. All of the darker pieces are hardpoints for various armaments. I might add a main turret or a rocket battery to the hull,  we'll see.

With numerous ideas in my head and no way to decide which to pursue, I went ahead and made all of them. Two inspired by various japanese mechs and battletech to some extent, while the rightmost two were equal parts battletech and mech image searches.

Not unlike the big red Stompy Robot I showed off some time ago, this one is mostly inspired by the Battletech Marauder with some inspiration from some 15 and 6mm walkers I own. 

Similarly, this walker is also mostly inspired by various Battletech and Mechwarrior sources, primarly the videogames. Armed with a fusion cannon and missile launcher, it's a versatile mech.

First of the more humanoid mechs is a model inspired by the Atlas mech from battletech. Unlike it's source model, it carries mostly energy weapons, a fusion cannon and laser on it's arms. However an integral missile launcher and/or a auto cannon can be fitted into the chest of the mech.

The last of the new prototypes is inspired by the gundam ZAKU II, one of my all-time favorite mechs. It only carries the hand-held weapon in the standard configuration, but I have a few optional extras in mind for some of the mechs coming off the assembly line.

That's all the WiP mechs I have to show for now, but there will be some more pics as I finish up the painjobs on all the latter, and when I finish assembly and painting on the small mechs/power armor and super-heavy tank in the beginning of the post.

I had a 2 on 2 Giant robot battle this weekend, which I hope to share in a few days, as soon as all the photos have been sorted and I've had a chance to write something up. I'm looking into making some assault transports for the proposed 3mm space battle mecha WiP models showcased as well, but we'll see how far I get with that right now.
There is also a group of photos of the terrain tiles together, showing how it might look all assembled, minus the gaps where there are still tiles to be made of course.

Til next time!

Wednesday, 8 February 2017

Terrain board project; Tile no 5 all finished and the 5th stompy robot WiP pics

Sculpting new models takes up quite a lot of time, that being said, I managed to finish the next part of my terrain tiles:

Containing offices for the judiciary as well as various city officials, this big building is the administrative nerve-centre of the area. Local apointees as well as Unity bureaucrats hold court here.

Just like every other piece, the building can be removed to allow different setups or make room for other structures.

With this tile finished I'm slightly more than halfway done with the original 9 ones. At current pace I fear I won't finish the remaining pieces before my trip next month, especially if I keep finding distractions like I have been so far.

On that note, I have a pair of pics of the 5th giant stompy robot for one of the side projects:

I've just managed to base-coat and paint some gun barrels so far, but this multi-armed giant is a dangerous close-in fighter. With 4 clawed arms as well as 4 rotary cannons, his reach is limited, but packs a real punch up close, ripping armor plating and firing point-blank into it's foes.

I have a few more new mechs I've been tinkering with lately, and what could be the beginning of a 3mm project as well. I'll share more with you about this in a few days if all goes well.

Til next time!

Thursday, 2 February 2017

Another set of Giant Stompy Robots, and the beginnings of the 5th terrain tile

As I finished up the last pieces for another set of smaller mechs, I decided to finish up the paint on two more of the giant stompy robots I've been working on:

The two mechs, with a Zephyr infantry unit for scale.

My interpretation of the MORAV robot that I was recently tipped off to by Stroezie on the TWW forums. I decided to keep some of the design elements, but I changed up some things, including but not limited to the shape and size of various elements and made a bigger shoulder cannon. Unnamed as of yet, he wears the colors of Zephyr, just in case he is needed in Horizon wars at some point.

Inspired by some mechs I saw on various art sites and one of my favorite battletech mechs, the Marauder, this robot came out quite good. It's was also dubbed the best of the 5 I've put together so far by my lovely wife, so it has that going for it as well!

When putting the mechs away I managed to drop the red one, and it came apart in a few places. Thankfully my wife was kind enough to pick up some more glue for me on her way home. Thanks to her, I managed to put humpty dumpty back together again and with some touch-ups he is good as new!

I haven't managed to finish up a terrain tile this week, but I've laid the groundwork for one:

As usual I've laid out the roads and ground texture. The central platform will hold an admin building of some sort, a combination of city hall, judiciary and the like.

Over the next few days I intend to finish up this tile and make the building that will sit on it as well. I might even manage to paint up the first few of the new mechs too..

Til next time! 

Sunday, 29 January 2017

Testing out Mekatac

Even though I only finished two of my big stompy robots so far, I decided to have them fight each other to try out Mekatac as a candidate for some giant robot games.

A unnamed city somewhere on a arid rock. The Big Boy (in yellow) is defending a reactor from an interloper, Firebug (the tan/khaki robot).

With Big Boy having a significant advantage in range, Firebug rushes in behind a building. Both the handheld and top-mounted rocket launchers of his opponent comes flying on a tail of fire.
 The swarm missiles hit the building shielding Firebug, but the larger missile strikes him square on, blowing apart armor and rattling the systems of the robot.

Big Boy fires another salvo of rockets while it's target is still out of range with it's deadly plasma cannons. This time the highrise shields Firebug completely however.

Deciding that it might be easier to destroy the generator than the enemy robot, Firebug fires his first bolt, melting and superheating the ferrocrete of the generators walls. But it's not down, for now at least..

With attention shifted from him, Big Boy can move up and fire at close range, scoring several hits and damaging the legs of the intruder. 

With one set of coils still recharging, Firebug moves up close, firing the second cannon at point blank range into the gun mount on Big Boy's face, melting the weapon and detonating the ammo stores as well.

At this point both robots are severly damaged, Firebug is now suffering electrical fires that cause continous damage and Big Boy is all out of ammo to for his launchers and his rotary gun is melted.

Being faster than the defender he fights, Firebug falls back from the only weapon his opponent can use, melee strikes. As he outpaces him, he fires on the generator again, this time blowing it sky-high!

At this point I decided to call it, calling it a draw as the defender would never be able to catch the interloper, and in a round or two the electrical fire would bring Firebug down anyhow.

The system works well, but I think it will become more interesting with more big stompy robots involved, and possibly a few support units per side.
Altough weaker and less deadly, support units would add some more options to each side, and go some way towards mitigating strenghts and weaknesses of individual units.

I've got another 3 big robots on the way, along with a few other bits and bobs as I started sculpting again.

The 5th tile for my new terrain boards are in the works, I hope to share some pics soon as well.

Til next time!

Tuesday, 24 January 2017

New terrain boards project; no4 all finished, and the first GSRs painted

Last week I finished up the 4th of the new terrain tiles.

Now that I've got a basic technique down, I just have to finish up all the remaining ones!

The 4th tile is a downtown commercial district, home to various shops and the giant Outer Rim Traders.

Workshops for repairing equipment and vehicles share the space with smaller businesses and local drinking holes.

 ORT is a fairly big deal on the fringe worlds, often the biggest (and sometimes only) supplier of all necesseties for colonial life, from basic food and supplies to OKI-corp MHU and other modular structures. 

The tiles can be cleared and rebuilt in any number of ways, limited only by the amout of different structures I scrounge up/build!

Here's a shot of the buildings sans tile with my usual scale models to show off their size.

I don't have a sneak-peek of the next tile ready just yet, as I have yet to get get started. My giant robots have taken quite a bit of my time..

I also managed to finish up the paintjobs on the first two Giant Stompy Robots I showed in the last post:

The mechs, with the usual scale-crew .

I still haven't decided fully on the rules for these bad boys and their ilk, but I'm leaning towards Mekatak, as it feels crunchy enough with a good amount of weapon systems and other upgrades, but plays quickly enough.

They might still make a Cameo as Super-heavy mechs for some of my Horizon Wars armies, but I have started playing around with some BOLO-like tanks to use as super-heavies with some of my existing armies, so we'll see.

Til next time!