Wednesday, 14 March 2018

Shapeways mechs in the flesh and more BT WiP

With lots of things fighting for my attention I haven't been able to make the time to pick up a brush before yesterday.

I'm hoping to change that and get some more work done, maybe even play a game or two in the coming weeks!

They are finally here, my first ever 3d-sculpted mechs. The image isn't great and the FUD doesn't really help the definition, but I hope to have some paint on them before long.

I also received my Bullshark minis from Steel Warrior studios. These mechs are a beautiful redesign of the original BT Marauder, itself based on the Macross Glaug. Two of them are going to join the earlier offerings as Lyran guard, with the last one either becoming a Kurita or Merc mech, as soon as I can decide on which I prefer..

That's all I had for now, but some simple pieces of terrain and such are soon ready for the camera, I hope to show them to you soon!

Til next time!

Friday, 19 January 2018

First post of 2018; A new crew and a few mechs

Now that the insanity that is the holiday season in retail have come and gone, I finally find some time to post some things that have been standing around almost finished since the end of last year.

Having read a fair bit of space opera as of late and following the exellent The Genesis Findings on TWW (Link), I started thinking about assembling a new crew of my own. Their ship is still in the construction yard, but the 2 principal members , along with some additional characters are all painted up:
The whole bunch, in no particular order of importance.

The yet unnamed captain on the left, with his AI partner in a mobile unit on the right. These two are the crew of the spaceship being constucted, ready to try and make it one the fringe.

Many good stories usually have someone provide a mission or job to our intrepid heroes to venture on, and the lady on the right is just that someone. To the left of her is a bodyguard, a wise precaution in an frequently unwise (and dangerous) galaxy. 

Last of the characters prepared for now is these three. A warrior in an unfamiliar armor, a seemingly normal woman in a dress and what is presumably a person in survival gear, including a gasmask. What do they have in common, and where their paths cross, who can say?

I also managed to finish up not only my first lance of Battlemechs, but also my customized unit of EM-4 mechs for the NTC:

The 1st lance. For those of you unfamiliar with Battletech, these mechs are painted up as Lyran Guard, part of armed forces of the Lyran Commonwealth ruled by House Steiner. The lance consists of  2 Warhammers to the left and 2 Flashmen to the right. All four are classified as heavy mechs.

In the non-BT mech category we have the new unit of NTC mechs, all made from EM-4 mechs and modded with various bits from GW, Heavy Gear and Maelstroms edge. 

These first two I originally made to be a paired team for another mech-based project that didn't really get off the ground, so I folded them into the NTC as possible commanders/super heavy units due to their extensive modifications.

And that is all I have to share in a state fit to display!

I am working on finishing up some buildings and bits of terrain, as well as the spaceship for the crew from the top of the post. A Mech or two might find it's way onto my table as well, as they are know to do.

Til next time!

Wednesday, 6 December 2017

Battlemechs, NTC's new equipment and some terrain WiP

I haven't gotten much done in the last few weeks, but I thought I'd show off some pieces that are nearly ready for the table:

 For the first time in many years, I've been painting some Battlemechs and they will probably even be used for Battletech! These four constitutes my first order from Steel Warrior studios and they are awesome, so there will most likely be more minis from them in the future. They will become my first lance of Lyran Guards, with some CGL and RPE/IWM mechs to flesh out most of the rest of the company.
 I've started thinking about opponents for them with FWL, DC or some Merc unit all being strong contenders. They just need some basing and then they are ready for the battlefields of the Inner Sphere!

 Not unlike a lot of HW players, I have quite a few EM-4 mechs. I decided that I wanted to make a few more conversions after the first two, so I got to work. The two right-most minis in the front row some of you might recognize as the original conversions I showed a pic of earlier this fall. In the end I made another few for a total of 7, but none of the others are as kitted out as the first two, who will likely be fielded as P4+ due to their extensive mods.
 These mechs are going to belong to the NTC since they only have the not-votoms mechs from before, giving them some bigger, stompier robots of their own.
 I'm trying to decide if I should make a dedicated batch of EM-4 conversions for another faction as well or just let them face off against either the NIJA or USS, who both already possess some EM-4 mechs in their ranks..

 I also got hold of a foam cutter and started experimenting with some rocks/small hills that are mech sized, to increase the amount of terrain that can actually block LoS for my various mechs.
 These two with their irregular shape, are supposed to be made out of volcanic rock.

Finally we have some more "traditional" rocks/hills. I think they look good enough, but we'll see how they appear with a first layer of paint..

That's what I'm working on right now that's at least close to finished, there are a few other terrain bits and the Blotz buildings that are coming along too, but not really much in terms of progress to show just yet.

Til next time!

Monday, 13 November 2017

Getting somewhat sidtracked

I haven't managed to post something in a few weeks now, because like a lot of us I easily slip into a new project before finishing an old one.

Around this time every year there is a smattering of video game releases that tends to take up quite a bit of my time and this year has been no exeption! But adding to my distractions, there has been a resurgence in my interest in 3D modeling.

I started a bit last summer but never really got anywhere, shelved the whole idea for the moment and forgot about it mostly. Until about 2 weeks ago.

I've been experimenting, to various degrees of success and have managed a few models I thought I'd share with you today. They are very basic and not too detailed, so don't get too exited;

This is my first one, in it's 3rd reworking, since I was having some issue with certain aspects of it. A basic combat walker with a rail-cannon on the right side, a autocannon on the left and a missile box on the "shoulder", it's unnamed as of yet.  

The second one I tried my hand at came out a bit better, as I had some more practice and more source material to look at before I started it. A heavy assault walker, it's as brutal and subtle as a charging rhino and so I call it the Boxmonster. It might get a more appropriate name, but it will suffice for now.

 You can hardly have mech's without having at least one or two humanoid ones, right? I got the idea for this one from a number of sources, BT and the Eldar Wraithlord chief among them. The trickiest part if this whole model was the hands. I'm not too happy with them still, but for a first go they do ok.

 This last one is loosely based on the Cauldron-Born Omni-mech from BT, with some other elements thrown in there.

I'm thinking of printing at least some of these, so physical models might very well show up in the future.

Before I got myself tangled up in all this I was making some mechs using traditional sculpting as well as being in the process of modding a few EM-4 mechs. I haven't managed to get any paint (or even primer) on them yet, but I have a few naked shots I took with my phone:

First we have the aforementioned EM-4 mechs. Raiding my bits box and grabbing the GS where necessary, I've turned two of the mechs into walking arsenals. Each of them got a close combat weapon too for good measure: A chainsaw instead of an arm for the left mech and a resculpted arm with an axe for the right one.

There is an individual shot of the back of both mechs, so you can see the other addition: the nozzles for their boosters/jumpjets. I know the picture quality makes it a bit hard to see, when I get some paint on them I will take some new ones! 

 My first attempt at creating a mech in the style of the HW's cover. I'm not too impressed by my result, it looks a bit too clunky compared to the source. I had to make a few design decisions on some parts since you can only see parts of the stompy robot on the cover. Since I finished it up I will paint it, it might grow on me..

The second one is inspired by some of the mechs from the game Hawken. Armed with a auto-cannon and a tri-barrel rocket launcher, it's relies on speed and firepower over massive amounts of armor. This one came out fairly close to what I imagined and I might try to make a digital model of it as well.

I'll get back to most of these models in the future, painted and table-ready. I also hope to finish up the buildings from fairly soon.

Til next time!

Tuesday, 24 October 2017

Mercenaries clash, a Horizon Wars AAR

This engagement is from a few weeks ago, when I decided to try tinkering a bit with HW again, this time with less of a success than I hoped for. I had hoped using a firing solution somewhat like that of aircraft in HW but with the twist that you could only fire your full F if anybody in your army had a lock on the target in question. This turned out to be more reductive than I had hoped and didn't noticably add more movement, which was what I'd hoped for.
 But every failiure is an opportunity to learn and I have a few more ideas on house rules to try out before I'm done!

 The battlefield. A single mine stands in the badlands surrounded by rocky hills and boulders, the objective of both sides.

An unknown merc force, hired by some corporation or consortium to secure the resources the mine produces. 3 heavy walkers with autocannons and one with a set of plasma cannons make up their number.

Opposing them is a lance of Warg Industries mechs. Two assault mechs, one on either flank along with a long-range and direct fire support mech each in between them.

Coming under fire from the unknown force's plasma cannons, the warg missile-mech advances into the relative cover of a small hill. There it returns fire with a salvo of missiles, scoring several hits!

Walking into the incoming fire of the enemy, one of the tan mechs accept some damage..

..And in return manages to score a hit on the flank of the missile mech!

With the plasma mech critically damaged, one of his lance-mates decides to take up a covering position before him. It is a decision that costs him dearly, as both armor and arms start falling apart under the incoming fire.

Wethering the attacks, he soon finds a chance to counter with a few shots of his own, causing some damage to the close assault mech barreling towards him.

It's not long before the incoming fire becomes too much however, and the warmachine collapses!

Start of the 2nd turn. Two of the tan mechs are down, the CHQ plasma mech one of them. The Warg mechs are a bit worse for wear, but two of their machines are completely unharmed as well!

Getting close enough to do what it does best, the assault mech charges! It's powered claw rips and tears, but the enemy mech takes a toll on it, firing point blank and crashing into the Warg mech whenever able.

With both meleƩing mechs locked in combat, the remaining mech manages to swing around behind the combatants and lay into the unprotected rear of the close assault mech. A group of lucky shots penetrate the armor and wreck the powerplant, sending the mech crashing into the ground!

The this is where that pilot's luck runs out. As he moves to take down the long-range mech with the missiles, he is charged in the flank by the second close assault mech. His rounds critically injures the target, but it stays on it's feet. He does not, as the Warg mech easily picks apart his already damaged mech.

With only a single (barely) functioning machine, the unknown mercs signal surrender and withdraws, leaving the Warg mercenaries in control of the mine and it's riches.

This fight ended up being kind of one-sided, but a combination of poor decisions and bad luck on one side with a lot of crits on the other made it somewhat inevitable. It was fun either way, even if my ideas didn't really work out.

With the benefit of hindsight, I realized you could just use the aircraft firing rules as written (but still no firing when using rapid move), but applied to mechs. I'll have to try that and see how it affectes the rest! 

I have another AAR in the works, using Starport Scum with a few tweaks and fixes that I'll share, hopefully rather soon. I still need to paint the buildings I showed last time and there are a few new mechs being sculpted.

Til next time!