Monday, 16 October 2017

New buildings on the workbench and another mech finished

I saw a few of the buildings from a few weeks back and having a some extra cash to spend, I decided to order a couple.

I haven't had the time to paint them just yet, but here they are assembled:

I might have gotten a bit enthusiastic, with these 12 buildings I've just about doubled the number of large buildings available to me. I'm currently agonizing over what colors to paint them, maybe I'll break out the airbrush again..

While I was putting the above buildings together, I also started painting the last two of my ME mechs.
So far I only finished one of them, but here it is:

Callsign Warlord, a freelancing merc. Armed to the teeth, this mech has DEWs, autocannons,machineguns and a mix of rockets. Warlord has managed to make quite a name for himself on the fringes of human space, as a one man army. While he is not above working with others, he often takes solo contracts.

So that's todays little update, I have a few photos from some recent games that I managed to find the time for. I have (again) been playing around with using some alternative rules to play my mecha games, more on that soon.

Til next time!


Saturday, 7 October 2017

The Dart Frog lance

The Dart Frog lance, what is that then?
Last time I shared some workbench photos of the mechs from Maelstorms Edge, so unsurprisingly they were the next thing in line to be painted.

Since it was to be a merc outfit and they often feel the need to stand out in a already crowded market of hired guns, crazy aliens and others willing to fight others battles for them, I decided that they should have a paintjob that stands out. In combat the active camo and other countermeasures will make the paint of the units less of an issue unless they want to make their presence known of course.

 So I decided to give them a highly contrasting color scheme, based loosely on the tropical and highly toxic dart frogs.

And that's why they are known as the Dart Frog lance:

The full lance of 4 mechs. Bought at an auction for surplus military hardware, the team spent a few months and not unconsiderable amount of credits to restore the mechs to working order.

The first of the lance, the same mech that I showed off last time, callsign Toxic. Equipped with an autocannon, double sets of swarm rockets and a pair of anti-armor missiles, it's ready for any number of different missions.

Yellowjacket is the callsign of the second unit. Modified to carry a machinegun/laser combo attached to the left arm, a DEW on his right and one each of swarm rockets and anti-armor missile on the shoulder hardpoints.

Bringing the long-range fire support is callsign Zeus. With a pair of autocannons and a mixed set of rockets this mech is perfect to keep enemies at arms length.

Finally there is Strawberry. Equipped for close assault with the combo of rockets, a pair of machinegun/laser mounts and a DEW, this ensures that anything in close proximity is in serious trouble. 

That's the first four mechs all done. I have some ideas for the remaining two but I'm unsure where they will end up.

I just got my order from, so I will have a few new buildings to show off in a while.
I tried some house rules for Horizon Wars to make all-mech battles closer to my perfect idea of a ruleset, I hope to post my findings soon.

Til next time!

Wednesday, 27 September 2017

Something stompy this way comes

After the recent completions of Heavy Gear models and the showcase that followed, I thought I'd be a bit proactive and make a Workbench post as I got started on my newest set of mechs:

The Maelstorms Edge Epirian Hunter mechs!

Having the double qualitites of being multi-part with lots of options and plastic models, I knew I'd have to get some eventually.

Priced at 9.49$ US/ 6.49 £ GBP they are a bit more expensive than Reapers CAV and EM-4's plastic mechs, but come with more options and are a fair bit heftier than the latter. So a fair price I think.

The shipping was 4.20£ GBP, certainly affordable since I ordered 6 of them. It took about two weeks for them to reach me which is pretty standard these days.

So onto the models themselves:

As you can see the mech comes in 3 sprues; The torso and some arm parts(left), weapon and hand parts (middle) and arms, legs, feet and more weapon parts (right). Mould lines are present on some of the pieces, but very faint and nothing that can't be fixed in a few seconds.

The company website contains building instructions along with a few helpful tips and some pictures showing off some modifications you can to to the parts to get a unique look for a special mech.

Moving along, I used tack to stick on various mixed setups so you can see what the assembled pieces can look like: 

The "standard" setup as seen on the website store, armed with double twinlinked machineguns and rocket pods on the shoulders. There is a second option of bigger, single warhead shoulder mounts as well, shown in a later picture. Since the model is made for 28mm if you use it with the companies game system, the mech stands just shy of 50mm tall, not counting the missile pods. So it makes quite the mech when used with 6mm models like I will be doing!  

 The second option for the mech is know as a Flak cannon, shown on the mechs right arm in the pictures above. With the right paintjob it can probably be any number of projectile or energy weapons, I think it will make a good plasma projector or maybe an electrolaser.

 The last weapon option is the "Maglock Chaingun". A standard long-barreled affair, this weapon looks like a great contender for any sort of autocannon or similar projective weapon. With a little bit of putty to make a lens it would even make a good laser cannon. On the left arm this mech has the optional forearm with a hand/manipulator that only fits this side of the mech.

Here you can see the optional bigger missiles.

This setup is the one I went with for the first of lance I'm putting together. I made a small mod after adding the autocannon to to right arm and a manipulator to the left. By cutting and filing the large missiles and then glueing them to the forearm to give the mech some extra punch.

I also took a few quick shots next to some other mechs to give you an idea how the hunter mechs compare to some other mechs:

From left to right: Mecha Front Lynx, EM-4 mech, Hunter and CAV Halbeard.

So with the first mech assembled, I have 3 more that will form a merc lance to fight with and against the other forces I have collected. I hope to show off a the full lance before too long.
I have started looking at making a few more pieces of terrain for both 6mm and 3mm, while we wait for the vanguard 3mm models to be released.

Til next time!

Saturday, 16 September 2017

Zephyr mechs, combat walkers and a NTC new unit

While I have been awaiting the arrival of some new mechs, I decided to paint up some things from my not insignificant lead mountain.

First we have some mech reinforcement for the Zyphyr megacorp:

I've had these Mecha Front mechs since I received them after the kickstarter concluded, not sure how to fit them into my games. I finally decided to intergrate them into the Zephyr ranks after seeing a nice Battletech paintjob with their colors.

The Roc mechs. Armed with paired missile launchers/DEWs and dual paired DEWs respectivly, the heavies are the biggest of the new Zephyr forces. The NTC infantry for scale.  

The Goshawk medium mechs. This trio have one each of the available loadouts, missiles/railgun, missiles/cannons and dual paired cannons. Slightly lighter than the Roc, the Goshawk are nontheless heavily armored for their size and therefore not much faster.
 The NTC infantry for scale.

Last of the new reinforcements are the Raptor Mk II. The lightest of the three, they are a radical re-design of the smaller raptor mech. Armed with either a paired missile/DEWs, dual paired DEWs or dual railgun, the Mk IIs are packing a mean punch for their size. Less heavily armored and smaller than the rest, the Mk IIs are faster and more agile than their companions.  
 The NTC infantry for scale.

The Critical Mass (now Ral Partha Europe) arc fleet combat walkers is another set of minis I've had for quite a while, but never got around to doing anything with. During the summer I had the idea to make them into smaller mercenary mech companies for various games.

The full combat walker lance of the as of yet unnamed unit.

The heavy support mech. With dual energy cannons in the arm mount and a energy repeater/auto-cannon chin-mount as well as a pintle-mounted machinegun, the support mech can lay down devastating amounts of fire. The mech also have jump-jets to quickly be able to reposition itself.
Again, the NTC infantry for scale.

The remaining three units are all of the same loadout. With a dual-barrelled autocannon in each hardpoint and dual chainguns in the chin mount, they are quite well-rounded even if a potential weakness is their need for ammunition unlike their support mech.

A second set of Critical Mass mechs, from their Mercenaries range.  

Also a full lance, these mechs are part of the Warg Industries merc company. There haven't been much seen or heard from them since the NIJA decided to step into most of their conflicts directly rather than keeping the mercs on payroll. But now they are back, in stompy robot glory no less!

The Vanguard is a frontline mech carrying a lot direct fire weapons, with heavy lasers in both arms, a pair of rotary cannons in the torso as well as a shoulder mounted linear cannons. This allows the mech to put impressive amounts for fire down range in a short amount of time and keep that pressure up. Again, the NTC infantry for scale.

The Blackguard class is a classic fire support mech. Two missile pods give it long range indirect fire capability, while the arm mounted energy cannons allow the Blackguard to effectivly deliver direct fire on targets.

The last pair of mechs are both of the Ravager assault class. A close combat fighter, these mechs are equipped with jumpjets to close with the enemy. Once there the powerclaw and flamer will burn and rend any unlucky targets.

Last but not least (even if they are indeed the smallest) the NTC new arrivals, the Warrior Guardian mech:

After encountering the SADU EX-01, the NTC realized that they needed to increase the staying-power to better counter the new units. The Guardian is a slightly modified Warrior mech meant to solve that problem, the biggest difference is the newly developed ballistic shield.

Coated with energy-absoring and deflecting layers on top of several layers of composite and metal, the shield helps defend not only the mech itself, but possibly a close by comrade as well by drawing fire away from them.

With these additions and modifications, the Guardian is slightly slower than the average Warrior but otherwise is tougher and pack as much of a punch as it's standard model.

That's the bunch for this time!

I have just receieved the hunter mechs from Maelstroms edge and will be posting some pics as I put some together. I have an idea to make a more personalized mech of one of the hunters, to serve as a main character in a short campaign I've been thinking about.

Til next time!