In the ever-elusive quest to have some rules that feels just right for my micro-scale fantasy skirmishes, I have run a few more playtests, revising my original idea and polishing the revisions some more..
Here are a few shots in some sort of order:
The Dark Elf raiding party closes on the Ashen wastelanders.
A Chaos demon summoned from another plane quickly engages the elves.
A tough spot for a lone warrior, assaulted by both warlord and sorceress!
Most of the men of the ashen wastes have fallen, but the sorcerer hold out with inhuman tenacity.
A second encounter, at a sulphur pit, deep in the desert.
A warrior from each side is quickly dispatched,as crossbow bolts fly across the desert floor.
It doesn't take long for the bolts of magic energy to start flying as well..
The latest playtest we ran was slightly different, just 3 heroes on one side, facing off against a group of goblins:
No less than 7 goblin warriors along with a shaman, led by a Boss and his champion, appear opposite the heroes.
The action was interesting enough that I only took the 3 usable pics during the 2nd game. At the end, no hero had fallen, but the barbarian, target of most attacks had only a pair of hits left.
The cleric was really the star of the hero party, he didn't do much in the ways of Goblin-slaying, but if he hadn't healed both the barbarian and the wizard at opportune times, none of them would be here anymore!
That's all for today, but rest assured there will be more in the future. I'm currently working on random tables for dungeon crawling, to handle dungeon, monster and treasure generation.
I also have an old(relatively speaking) sci-fi faction that's making a return in my skirmish games, and some more fantasy terrain that I just finished.
Til next time!