Monday, 24 November 2014

The Solar Bloc is on the warpath

Updates in 3mm today, the first of my Solar Bloc forces have been finished!

 The Solar bloc was officially formed in A.D 2200, five years into the aftermath of the Martian war between the SAA and Russia with it's allies. Large parts of Russia became uninhabitable as the SSA launched chemical and nuclear strikes towards the end of the conflict.
 A number of big cities in the SSA was hit as well, making the whole of Osaka as well as parts of Beijing and Washington D.C into radioactive rubble. 

 Fearing military retaliations for their part in the war and envious of the power and wealth of the western powers, the states of Hungary and Romania formed the great kingdom of Romania-Hungary.
 This of course turned them into the economic and military center of the former Russian allies, and it wouldn't be long before the Solar Bloc was formed, to protect the interests of it's member states.

 It didn't take long for the rest of Europe and the SAA to feel once again the threat of war, but the peace treaty signed by both sides, the reykjavik treaty, forbade any open military conflict on the planet.
 So for the moment only small-scale sabotage and intelligence ops were run by both sides, deniable assets were used to try and gain the upper hand on the other party.

Tensions were rising however.

 In 2211, after 2 years of increased small-scale terror attacks, the CSA was formed, to more effectively combat the increasing threat from the Solar Bloc.
 This is when the Proxy wars began. Since they couldn't fight on Terra, they took the fight to the stars.


The Solar Bloc Forces are very infantry heavy, due to the huge population at their disposal, as well as general conscription being issued every time the conflict flares up somewhere.

A Solar Bloc Company, with its own scouting element, armored support and CAS. 

Red Command, the overall force commander, mounted with his advisors in a C&C APC. 

The Scouts consist of 2 patrols of 4x4 armored patrol cars. they are primarily used for scouting enemy movements, but they can also call in artillery and air-support for the force when needed.  

Soldiers of the Solar Bloc is almost always  mechanized, each platoon of riflemen have either attached machinegunners or anti-tank operators from the Heavy weapons platoons. A standard infantry company in the Bloc is usually 500 men, divided into 6 rifle-platoons, 2 Heavy platoons and command.

Armored Support most often come in the form of the AT22, a state of the art MBT. 
Usually armed with chemical propellant rounds, recent upgrade packages have started to convert small numbers over to  hardbeam weaponry.

 The go-to for CAS as well as air-patrols, the Hawk VTOL is a workhorse of the Solar Bloc.
Armed with a 50mm cannon and able to carry various ordinance packages, the Hawk can combat almost any threat.
 
 
 
That's the first elements of the Solar Bloc, as soon as I get some more terrain together there will be a clash between these superpowers!
 
Since I can never work on only one thing at any one time, I also have a Workbench shot for you!
These are the 3mm models currently waiting for paint:

    There are a few more APCs and a powerarmour platoon for the CSA, but the rest are for a third force that I'm currently working on.
 All the models for this WiP faction are Germy's 2mm models from GZG, I thought I'd start small, but these cartoony-looking little warmachines are growing on me, so there will most likely be at least a company of  these guys as well, ground support, tanks. All the bells and whistles.


That's it for now, hope you've enjoyed it!

Friday, 21 November 2014

Foul creatures and elementals

My 15mm dungeon crawl is still in full swing, even though some sci-fi have been competing for my attention recently.

Today's batch brings us ever closer to our decent into the dungeons, some more bad guys have just shown up!

Black bloods! This orc warchief and his goblin crew are a distant relation to the more common "green-skin" orcs, and just as nasty. Living almost exlusivly underground, these subterran groups are a plague on explorers and adventurers everwhere. 


The Warchief; Being an orc, he is much bigger and stronger than the goblins, and in the true orc fashion he is the boss because he's the biggest and meanest of the bunch. His weapons and armor are scarred and dented, stolen from various victims over the years.




The two archers of the band serve as the warchief's lieutenants, mostly because the are also orc, and stronger than anybody but the warchief. 




The majority of the band are goblins, these little buggers are seldom well armed, or diciplined; but make up for it with ferocity and tenacity. Alone they are cowardly, but in a big group like this they find courage in their numbers.

I also painted a few pieces that may or may not be bad guys:


These Elementals were painted mostly in case of a summoner needing something to summon, as well as dungeon defenders in a mages labyrinth/castle.


Stone/Earth elemental 


Water Elemental 


Air Elemental 


And the last one, a Fire Elemental.


My last piece is still very much undetermined, I have no idea how he will fit in to all of this, but I had to apint him anyway.


He is called the Blood Knight for now, an mystierous warrior carrying a enchanted rune-covered blade. The model is from Ral Partha's DeamonWorld range.

That's all the news for the moment, but a post about a recent sci-fi distraction will be coming in the next few days, as well as a few sneak pics from the workbench!

Til next time!

Wednesday, 12 November 2014

Heroes from lands far and wide

There has been a lot of fantasy models being finished lately, so the dungeoncrawling should soon be able to commence.

Today we have the first adventurers, ready to brave dark dungeons and crypts for glory and fame. And treasure of course, lets not forget the treasure!

Our brave heroes gathered at last. 


Elsa, a female warrior of fierce skill and temper.  


Aldebaran, from the order of the Magi.   


Ric, a former soldier turned adventurer. 


Zed "Quick-fingers", a man with an exeptional talent for getting into (and out of) trouble. 


Last of the band we have Winston, a warrior and priest of the god Vanar, lord of righteousness.


A few more heroes and villians are currently on the paining table, they will soon join the rest.

A small update today, hope you've liked it!

Saturday, 8 November 2014

A scientific lot, and some reinforcements

Like most people my lead mountain is wast, filled with treasures. So much so, that sometimes I forget what's in there! While going through one heap the other day, I came across some of the first 15mm sci-fi models I bought:

 I got these guys when I first started out, a GZG SURVEYOR II Tracked ATV explorer vehicle and some of his vac-suited scientists. These poor sods were originally going to be the VIPs/victims of Khurasans Space Deamons.
 Of course that never happened and even though I have about 30 or so monsters to eat them including a Queen and some "Trolls", I never got around to painting this before, so when I found them again, I just had to!







That's not all I've been up to though, the armed forces of the future is always in need of fresh bodies, so they got their wish.


 The Tyrian military was bolstered by a few militia men as well as some regulars, to fill out their respective ranks. The militia is all riflemen, but the regulars got both a new squad commander as well  as laser gunner.
 They will soon be joined by some new PA that I just received from GZG.  


Team Viridian also got a new recruit, a sniper to fill out the last position (for now) in their Spec-Ops team.

 I've just finished up a group of adventurers for SoBH and Dungeoncrawling, they will be uploaded as soon as time permits!
 In the 3mm scale I'm working on the first companies of the Solar Bloc forces, and some of the other factions have started to take shape in my head.

More on all of this later, so keep your eyes peeled!