tag:blogger.com,1999:blog-4701570403792334192024-03-13T05:56:12.768-07:00Lasers and BroadswordsA Blog about most things gaming-related in any period and scale I happen to get drawn into!Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.comBlogger232125tag:blogger.com,1999:blog-470157040379233419.post-56405178540651909002020-05-31T02:05:00.000-07:002020-05-31T02:05:04.917-07:00Playtesting Horizon Wars with GunplaI've long thought that Horizon Wars should be able to be used as a framework for some Gundam action, particularly during the OYW and the time after.<br />
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Using a modified mashup of aircraft and mecha rules, I think I managed to get the quick and deadly flavor of Gundam. A bigger table would have been great, but 6'x3' (180x91 cm) is what I've got and it worked well enough.<br />
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A patrol of federation mobile suits had been sent out after a report from a small homestead had claimed to have seen a group of Zeon mecha sneaking about, practically in their backyard. Their outpost commander had sent them out to try and confirm the sighting.<br />
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Just after lunch the federation patrol spotted the Zeon units. How had they gotten this close without being detected? </div>
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A MS-06 Zaku II with 120mm machinegun and a rocket pack; a MS-06CK Zaku Half-Cannon carrying the 180mm cannon and finally the unit's commander in a MS-06FZ Zaku II Kai with a MP80 makes up the invading Zeon force. <br />
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The Patrol consists of the junior officer in a RGM79G GM Command, equipped with a shield and 100mm machine gun; A RX77-2 Guncannon an older prototype model with a beam rifle and finally a RGM79C GM type C with a shield and Bazooka. <br />
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The Guncannon takes cover behind a boulder, waiting for an opportunity to unleash it's arsenal on the Zeon machines. The Zaku II peeks out behind a rocky outcrop to fire on the feddie MS but only hit the rock in front of him.<br />
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Hoping to support his comrade, the federation officer order the type C's pilot to advance in support of the RX77-2 while he himself did the same, taking a knee and using his shield to minimize his exposure to enemy fire.<br />
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A deafening boom tear across the battlefield! </div>
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The Zaku Half-cannon rocks digs in as the 180mm pushes him back. </div>
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The rockets from the Zeon mobile suit throw up blasted rock and dirt, but fall short of the target. The 180mm shot strikes true however, smashing into the knee joint of the Guncannon!</div>
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With the focus on the other side of the field, the GM type C moved up and took aim at the Zaku II.</div>
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The shot just barely misses as the Zeon pilot dodges out of the way at the last second! </div>
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Moving up to keep the pressure on the Guncannon, the Zeon commander fire as the advances.</div>
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The battlefield at the start of the second turn. </div>
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Not to be discouraged, the GM type C quickly reloads and fire on the Zaku II again. </div>
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Again, he missed by just a hair.</div>
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The Zeon pilot returns fire, expending his 1-shot rocket pack as well.</div>
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Managing a critical hit along with a pair of regular ones as well, the Type C blows apart in a fireball, bits of it thrown clear of the explosion.</div>
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Over on the other side, the Zeon commander used his Zaku II Kai to deadly efficiency.</div>
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Accurate bursts of fire blew through the joints of the Guncannon, leaving it immobilized. </div>
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Before the final burst that take the Guncannon out of action, the federation pilot manages to fire off it's beam rifle, slicing through part of the leg armor and boosters of his destroyer! </div>
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Seeing his comrades fall at the hands of the Zeon invaders, the junior officer abandons tactics and charge at the enemy commander! </div>
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Seeing the last enemy unit closing fast, the Zeon commander draws his heat tomahawk.. </div>
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The two commanders face off, beam saber just barely missing and the heat hawk biting into the GM's shield! </div>
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Maybe he was just a better swordsman, maybe it was just luck, but the Junior officer have the Zeon commander at his mercy after the second round of fighting. His temporary madness fades as he hears the broadcast from the Guncannon pilot, wounded but alive.<br />
Booming explosions go off as the Zaku Half cannon fires a warning shot to let the feddie know that he would be next if the commander came to harm. <br />
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Coming to an agreement, the GM Command is allowed to retrieve his injured comrade and retreat. The commander of the Zeon unit had protested, but his comrades had refused to trade his life for a single enemy junior officer.</div>
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Now the local federation command would know that the Zeon military was here. Surprise attacks would be harder to pull off now that they knew the enemy was here.</div>
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But no matter. They would know soon enough..</div>
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So that was an interesting little playtest. A fast and furious fight! I was unsure if the modifications and house rules would have the desired effect and make the units agile but fragile. It will need some more tests of course but this first test seems to have promise!</div>
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Til next time!</div>
<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com0tag:blogger.com,1999:blog-470157040379233419.post-89853168974095559272020-05-27T08:28:00.004-07:002020-05-27T08:28:54.797-07:00Battlemechs, MS and 30MMI've once again managed to procrastinate and not uploaded anything for a while, even though some things have been ready for photography for over a week..<br />
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But a silver lining is that I managed to finish up a few Battlemechs and another 30MM kit from bandai in the meantime!<br />
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First up we have some Battlemechs:</div>
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Another 3 mechs for my Marik Orloff Grenadiers. </div>
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A VTR-9B
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A WVR-6R Wolverine. </div>
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And finally a BJ-1 Blackjack.</div>
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My Steiner Lyran Guards also got 3 mechs for reinforcement. </div>
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The iconic Steiner "scout" mech, the AS7-D Atlas assault mech. </div>
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A GRF-1N Griffin. </div>
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And finally a GHR-5H Grasshopper rounds out the unit.</div>
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I have continued to weather some gundam kits, but ran out of matte varnish after finishing up the pair in this post. The shortage have been adressed and more kits will be coming as time goes on! </div>
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First we have a Zeon MS-06FZ Zaku II Kai:</div>
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And for the Federation we have a RMS-179 GM II: </div>
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While I was waiting to be resupplied I also built and panel-lined another 30MM kit from bandai.</div>
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I really like these kits, they make great grunt suits and are easy enough to customize (even if this one is vanilla for now). As you might have figured out from my gunpla kits so far, you will likely have picked up on my preference of "Grunt" suits over the souped up special super mega prototype-type mecha.</div>
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I have more than a few of these kits now, Hopefully they will come in handy for some mecha action wargaming, not unlike the gunpla but with a slightly different feel and tech-base.</div>
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That's the photodump collection for this time, I'm hoping there will be more to share soon!</div>
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Til next time!</div>
Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com0tag:blogger.com,1999:blog-470157040379233419.post-190706485045146882020-05-05T23:38:00.000-07:002020-05-05T23:38:01.658-07:00Banged up pt.3Last week saw me continue going through my backlog of gunpla, weathering away in anticipation of some mecha on mecha action. I only managed a pair of models last week, but here they are:<br />
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First we have the MS-09B, the Dom:</div>
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And then there is one of the first kits I built a long time ago, an RX-77-2 Guncannon: <br />
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A package from japan arrived last week as well, giving me some more work in the future, including the massive 1/60 scale Perfect Grade MS-06S Zaku II Char custom. <br />
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That's all for today, hope you liked it!<br />
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Til next time!Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-46009570008895952402020-04-21T23:58:00.003-07:002020-04-21T23:58:42.581-07:00Banged up pt.2<br />
Continuing on from the last post, I've mostly just kept going trough my backlog of built-but-not-weathered Gundam kits. I'm soon at the point where I have enough finished that I am starting to look at various options to have the Zeon and Federation fight it out!<br />
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First out is a Zeon MS-14F Gelgoog Marine:</div>
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A ESFS RGM-79SP GM Sniper II:</div>
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Back to Zeon again, a MS-06CK Zaku Half Cannon: </div>
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And the final mobile suit for the day, a ESFS RGM-79 GM Command: </div>
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Point blank showdown!</div>
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Thats all the finished Mobile Suits I had to share at the moment, but more are of course in the works!</div>
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Just a few days ago I received this:</div>
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So there are some more mecha coming, but first I need to finish up the ones I already built!<br />
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Til next time!<br />
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<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-9306325150762399742020-04-12T22:33:00.002-07:002020-04-12T22:40:32.004-07:00A bit banged upDuring the course of the last few weeks I've been trying my hand at weathering some of the ever-increasing number of Mecha models I keep getting.<br />
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Both kits I've managed to finish so far are Gundam Mobile Suits from the UC-timeline:<br />
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My first try was this Zaku II. Being an older kit, it didnt have as many panel lines and detailing as the later kits, but I tried my hand at scribing some new lines. I'm not sure about the result, but for a first attempt the weathering and new lines are acceptable I hope.<br />
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This next one is a GM type-C. With this one I actually managed to
remember to photograph the kit before any weathering was attempted, so
there is simething to compare with!<br />
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Before weathering.</div>
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And after. </div>
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Still not the greatest at this, but I hope to get the hang of it as I go along..</div>
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I also set up a small fight scene on the kitchen table so you can see both kits in the same shot:<br />
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That's all for today, I'm working on another kit at this time and will probably post it when I manage to finish.<br />
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Til next time!Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-19348636060545901142020-03-08T23:11:00.001-07:002020-03-08T23:11:23.299-07:00First post of 2020, better late than never!So it's been a while since I managed to post something here..<br />
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But I have not been completely idle! A few model kits have been built and I'll probably feature them later, but today I have some things I got from Ali last year:<br />
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All these buildings and the road network I received in february of last year, so it only took me about a year to manage to finish them all..<br />
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..But there are quite a lot of spare road bits that didn't really fit on the table as well!<br />
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I also took a few quick pics with some recently finished Battlemechs:</div>
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Most of the mechs from the new box were painted up as 1st Orloff Grenadiers, with the Battlemaster sporting Lyran Guard colors. <br />
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Since I've been looking to play some games with my 1/144 gundams as well I decided to see if any of the buildings would work with them as well: <br />
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As it turns out, quite a few of them are big enough to work as some degree of cover at least!<br />
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Til next time!Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-44935246340567687602019-07-17T00:49:00.000-07:002019-07-17T00:49:01.301-07:00New beginnings; On edge of imperial space AARThe edge is very different to the core worlds around Terra. Sure, there are pirates, a general lawlessness and unspeakable horrors, but there is also a degree of freedom and enterprise for the adventurous sort. Rogue traders and mercenaries rub shoulders with aliens and regular folk just trying to get by.<br />
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The freedom to strike out on your own and seek your own fortune. The sort of freedom that Caleb Isaacs and his small team was looking for.<br />
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After years of war and service to the imperium Isaacs grew disillusioned with the red tape and vagaries of high command, so he decided to strike out on his own when his term was up. Augustus Couley and Ali Yanaga, his former subordinates, decided to join him. Together they form the independant contractor group "Outer Rim Solutions".<br />
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Being their own bosses suited the trio, even if it wasn't always easy. For a few months now they hadn't gotten a promising contract and the coffers were starting to look decidedly depleted. But all this could change in a moment, as it had in the past.<br />
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One day not long after, a encrypted message came in to the group. It read:<br />
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+++MESSAGE DECRYPTED, READS AS FOLLOWS+++<br />
++CONTRACT OFFER, OUTER RIM SOLUTIONS++<br />
+RETREIVAL OF OBJECT, TIME SENSITIVE+<br />
+REWARD OFFERED 500 000 CREDITS, PAYABLE IN PLATINUM INGOTS OR ACCOUNT TRANSFER UPON COMPLETION+<br />
+REPLY WITHIN ONE (1) STANDARD DAY FOR ACCEPTANCE OF CONTRACT AND FURTHER CONTRACT DETAILS+<br />
+++END MESSAGE+++<br />
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Caleb called his comrades in to his office to review the message. This might just be what they had been waiting for!<br />
After a short discussion they decided that the offer was too good to pass up, even if the amount made them wary of the possible risks involved.<br />
In the end, they couldn't afford to pass on this in any case..<br />
<br />
The next day the contract executor contacted them via comms;<br />
"Greetings. My benefactor is pleased that you chose to accept his contract. I am Mayweather and will be serving as your contact for the duration of the contract."<br />
"Greetings Mr Mayweather, I'm Caleb Isaacs, leader of ORS. In the message you mentioned further details? Would you let us know so we can ge to work? <br />
<br />
"Certainly. This contract is a non-exclusive, time sensitive one. Other parties have been contracted as well and only the contractee that brings us the stolen object within a standard month will be elligible for the reward. The object in question is a locked plasteel container. It was stolen from my benefactor and we have tracked it to a planet called Luxor IX. I believe it is where you currently are?"<br />
"I see, we better get started then. Isaacs out." <br />
<br />
"Am I the only one who are worried by the lack of information?" Ali asked the other two as soon as the call ended.<br />
"Sure am, but what can we do? We need this. I'll start hitting up my contacts and see what we can find out." Augustus looked to his battle brothers before heading for his terminal.<br />
"I don't doubt this will be tricky Ali, but as Augustus said, we need this. Let's prepare as much as we can, that's all we can do at this point."<br />
"Right boss, let's get too it."<br />
<br />
The next day, Augustus had come through. He had found somebody that claimed to know about this plasteel case that came from off world. A meeting was set up at a local cantina.. <br />
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The cantina where the meeting was to take place. </div>
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A few houses that surrounds the bar.</div>
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At the end of the street there is a Git Burga, a popular fast food franchise. This makes a good spot for Ali Yanaga to set up his overwatch. </div>
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Augustus meets up with the contact behind the cantina. His contact belongs to the local gang the green hoods, a group of thugs, criminals and deserters. The contact seem jumpy and keeps looking over his shoulder, as if to see if he was followed.</div>
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As Augustus tries to get the information out of the cagey thug, Caleb starts sneaking from the side entrance of the cantina. Across the street he thinks he spots another green hood. </div>
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Ali calls his team over coms"There is a bunch of green hoods coming out of the bar, this might get hairy.." </div>
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As the comms dies down, Augustus finally presses the green hood contact. Rather than trying to share anything useful, the thug goes for his autogun!</div>
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Scrabbling to get to cover behind a close by dumpster, mr Couley aims and fires his plasma gun at the traitorous hoodlum. The superheated plasma rips into the man, his screams slowly fading as he falls to the ground. </div>
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Hot lead slams into Augustus from his flank, finding seams in his armor as blood starts flowing. He grunts and grinds his teeth agaist the pain. This must have been as setup, they seemed ready for the team! <br />
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On the other side of the bar two of the green hoods are blasting the barrier that Ali is currently crouching behind. Lucky for him, the aim of the thugs are not good enough to hit the marksman. <br />
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Using the advanced scope on his hot-shot lasrifle, Ali send a bolt of death nearly blowing the head off the shooter. <br />
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With a burst of speed, Caleb Isaacs closes on the hoodlum that shot Augustus. His bolt pistol rips a chunk out of his target, but he keeps coming.<br />
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Smashing into the team leader, the green hood member and Isaacs struggle, locked in close combat.<br />
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Distracted from his wounds and Calebs charge, Augustus is unable to fight off a charging hood member who further injure him! <br />
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The battlefield after the second round of combat. </div>
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Summoning strenght to fight off his attacker, Augustus knocks back the thug and fires several shots. The green hood member goes down hard. </div>
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Mr Yanaga ducks down after his shot, sneaking behind the barrier to get a better shot at his final attacker. Popping up again, his lasgun fires and silences his enemy. </div>
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His chainblade whirring, Caleb cuts into the struggling thug. With the rest of his members down or dead, the last thug throws down his weapon in surrender.</div>
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"I give up,ok! I'll give you what you want, don't kill me!" the gang member cried out as he was dragged to a barrier behind the bar as the team gather around him.<br />
"Speak." Isaacs spoke, his tone low and dangerous. "Alright, alright! If you go into the desert west of here, after about 30 minutes there is a small rock next to some bushes. You can't miss it, there isn't any other vegetation for a klick from it!"<br />
"See, that wasn't so hard, was it?" His pain evident, Augustus put on a brave face until the green hood had turned and run.<br />
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After having his wounds tended to, Augustus and the team starts the trek into the western desert to find their prize.. <br />
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But it seems somebody else already beat them to it!</div>
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"I knew it wouldn't be this easy, not for that many credits.." Ali shook his head.</div>
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"Hey, what's that?" Augustus asked as he bent down at the edge of the dug up mound of earth.</div>
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There was a small metal pin, with a design he didn't recognize.</div>
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It might be nothing, but it's the only clue they have at the moment..</div>
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I hope you liked the first part of this series!</div>
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Til next time!</div>
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<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-8303508831844286072019-07-11T08:31:00.003-07:002019-07-11T08:31:49.682-07:00Playing around with some of the big boys; Sci-fi Rpg inspired project<br />
Like a lot of us I got introduced to the wargaming hobby through Warhammer. Say what you want about the rules, but the minis will always have a place in my heart.<br />
That said, I haven't painted a citadel miniature in years, I've managed to steer clear of 28mm miniatures since I stopped playing Warmachine and Infinity a few years back.<br />
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First 15mm, and then 6mm have saved me a lot of space and allowed for many interesting projects over the years. But lately I've felt the pull of 28/32mm again, particularly for more character focused games. Being able to more easily identify characters on the table and having more characterful miniatures made me decide to make my next project a 28mm one.<br />
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Channeling the old-school RT and Laserburn, we'll see a team of freelance former Imperial Guard mixing it up on the edges of known space: <br />
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Our protagonists. After years in imperial service these three decided to try their luck plying their skills in the less controlled parts of the imperium, seeking their fortune. <br />
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Caleb Isaacs, the leader of the team. Formerly a captain, two of his former subordinates decided to join their battle-brother and commander in his quest for fortune. Isaacs prefer up close and personal combat, leading from the front with his trusty bolt pistol. <br />
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Augustus Couley, heavy weapons trooper and demolitions enthusiast. He loves nothing better than blowing stuff up, and getting paid for it makes it that much sweeter. Hot-tempered but good-natured, Augustus followed Caleb without a second thought when the opportunity presented itself. <br />
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Ali Yanaga, marksman and scrounger extraordinaire. Calm and composed, Ali was chosen for sniper training right out of boot camp. With a talent for finding just what he needs on and off the battlefield, he is a man that it pays to be friends with.<br />
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So these three are the team we will be following in the campaign I'm working on!<br />
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When it comes to potential opposition I'm really spoilt for choice, but I want to start with something a bit more traditional and we'll see if the madness-inducing creatures of the warp wants to come out to play later in the campaign..<br />
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The green hoods, a local group of thugs, deserters and all-around lowlifes. Just like most worlds far from the light of terra, the lack of imperial presence leaves room for all sorts to fight it out to be the de-facto rulers. <br />
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Since I haven't played much of anything 28mm outside of the FLGS, I had to get some buildings and such. Thankfully much of the natural terrain like rocks and trees I have enough scale-neutral ones to last me. <br />
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The local bar in the city where we find our protagonists. Somewhat of a dive bar, run down and full of questionable characters.<br />
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A large dwelling, maybe the home of somebody important enough to afford something larger than the cramped hovels that are the norm out here.<br />
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One of the aforementioned hovels. While they were designed as single resident habs, most of these units fit as many occupants as they can. This helps the poor souls save what meager credits they can by craming themselves in and sharing the costs with other unfortunates.<br />
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Git Burga, one of the planets most popular fast-food franchises. Of questionable nutritional value but affordable and easy to eat, Git Burga is still the go to for most people on the go.<br />
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These barricades are put up by business and whatever thugs run the town at the moment, in equal parts to protect themselves and the residents from the firefights that will inevitably break out at any time.<br />
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Whereever lots of humanoids gather, there will be lots of waste. Garbage bags and discarded boxes usually fill alleys behind various establishments in the town. <br />
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Large dumpsters like these are not all that uncommon, but you need a contract with whoever is in charge of sanitation. That might be why you often find piles of garbage in the alleys behind homes and small businesses even though these dumpsters are technically available.<br />
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So this is my big project for this summer. I'll be using a home-brew version of OSR rules to play these games, as I feel a RPG ruleset works better for what I want the focus to be rather than pure wargames rules.<br />
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I hope you'll like it, more is coming soon!<br />
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Til next time! <br />
<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-50868882775604046362019-07-11T06:51:00.003-07:002019-07-11T06:51:50.023-07:00All the things completed up until my vacation-postFor a few weeks leading up to my vacation I have been all over the place, having a hard time deciding on what to do next hobby-wise. So before making the post of what I settled on, I feel I should share what I managed to finish:<br />
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First out we have the retro-future sculpts from my last post, all painted up and ready for battle:<br />
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They didn't turn out as nice as I had hoped, with the moulds losing some detail and issues with air bubbles on the infantry. I might add a few disel-punk/retro future pieces, but over all I think they are serviceable.<br />
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For a little while I felt like I might want to move my character driven sci-fi games up to 15mm for the added recognizability at the larger scale. So I painted up this lightly armored strike team and some grav speeders in case I felt like having a few adventures with them later on.<br />
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Not content to stay with an idea for more than a few days at most, I painted up this team of adventurers and started re-basing some of my 6mm single figures to smaller bases as well.<br />
Seeing as I ususally come back to 6mm soon enough it feels like it was worth the effort even if I don't think these chaps will be making the fringe less safe right now.. <br />
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Finally we have a 15mm adventurer from alternative armies that I decided to re-sculpt some armor on. It turned out ok, he might even join my desert fantasy games when/if I get back to it!<br />
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That's all I've been up to as of last week. I have a project in the pipeline that I will share some details of soon, just need to go through some notes and photos before I post that.<br />
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Til next time!Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com0tag:blogger.com,1999:blog-470157040379233419.post-70483646651999232992019-06-08T21:26:00.001-07:002019-06-08T21:26:24.582-07:00Retro-future WiPInterested in trying something new I have been thinking of some different 6mm projects that I've had for some time. I first started prepping some GZG infantry for some small-scale corporate merc fighting before I saw a few interesting posts on the wargames website.<br />
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Being a long-time fan of SF3D/m.ak. I decided to try my hand at sculpting some retro-scifi armored vehicles, not for the first time. While they aren't done yet, these two have some potential I feel.<br />
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I haven't managed to make a turret design I like as of yet for the vehicle on the left, while the right-hand one needs another option or two for the turret hardpoints on either side of the vehicle.</div>
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After I got started I sort of knew I'd like to sculpt at least one type of infantry, in some sort of hardsuit of course!</div>
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It has been quite some time since I tried my hand at using GS to sculpt anything other than small adjustments and mods to existing minis after a few disastrous attempts at making some from scratch.</div>
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This attempts have so far gone better than I hoped! I don't know if my skills have improved or if I just did something wrong earlier, but nevertheless these attempts came out quite ok I think.</div>
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I'm not sure if I need to make any more additions to these, but I will revisit that after I manage to finish the last bits for the vehicles.</div>
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With the sort-of success I feel encouraged to try my hand at a few more things unrelated to this project, but we'll see when and what that ends up being.</div>
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That's all for now, til next time!</div>
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<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-3673803353411162852019-05-10T23:46:00.001-07:002019-05-10T23:46:45.226-07:00Save the scout! A Horizon Wars AAR<br />
The Udouu system is technically part of Unity, as all human settlements in explored space. But like many systems on the fringe it's payed little attention by the core worlds. Add to that the fact that it's an unsanctioned colony with no offical Unity presence, you can begin to understand how the sqaubbling of these single-system powers have escaped notice.<br />
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With fewer than a dozen inhabitable planets and moons, Udouu isn't a poor system by any stretch, but it's too far away for most of the mega corps to involve themselves.<br />
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This has led to there being a few local powers fighting with what would be considered obsolete tech, even from many fringers prespective. Without wide-spread access to Unity tech there is little fusion tech on Udouu prime, the largest habitable planet in the system. As you go down in size and importance, the technological resources available to the locals decrease as well.<br />
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Necessity being the mother of all invention, the inhabitants have managed to create surprisingly efficient combustion engines, able to run on virtually any fuel. The lack of advanced armor materials and shielding have caused their warmachines to emphasize speed and manuverability over heavy armor, leading to the almost universal use of small bipedal mecha.<br />
These suits are straddling the line between armored suits and true mecha, allowing for pilots to be trained quickly as it's operation is little different from using their own body. <br />
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On Udouu Prime, or just Prime (as the locals usually refer to it), there are two major factions:<br />
The Northern Alliance and the Confederation of Southern states.<br />
As the names indicate they hold roughly half of the planets single continent each, with a strip of uninhabitable desert and a great lake forming the natural boundry between the powers. The remainder of the planets landmass is spread out in small island chains dotted around the great sea.<br />
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The Alliance and the Confederation are in an almost constant conflict that sometimes blossoms into full-blown war, but for the most part there are little more than border skirmishes and raids followed by political condemnation and finally attempts at reaching a lasting peace that inevitably seems to break down. And so the wheel keeps turning.<br />
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A scout had failed to report in at a stretch of the border that was recently in dispute between the Alliance and the Confederation. The local Alliance commander was feeling the pressure, so he sent out the newly formed Red Cap squad and a sniper team to investigate: <br />
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Red Caps, distinguishable by their red heads and white shoulder stripe. The sniper can be seen sporting a orange fin on his head while the spotter has no distinguishing marks.<br />
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In the distance the Alliance pilots can see a pillar of smoke rising. It doesn't bode well for their mission..<br />
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They all advance together, taking up whatever defensible positions they can. </div>
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The smoke is indeed coming from the downed scout mech! The sniper team spotter moves closer to try and see if the pilot made it. As he approaches, a voice comes over his local comms: "I have important information for Alliance command, you need to get me to them!"</div>
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Suddenly all of the Alliance mechs sensors go off, it's an ambush!</div>
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The Confederate mechs must have been in low-power mode, waiting to spring the trap. A mech comes barreling out from behind some ruins, it's rotary gun chewing chunks of armor out of the spotter's mech!<br />
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With quick reflexes, the pilot of the Red Cap's heavy mech pivots and fire his auto-cannon. The large shells strike the enemy mech head-on, blowing out the reactor and stopping it dead. <br />
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The spotter begins to drag the wounded mech to safety when he realizes that the pilot is stuck inside. They'll have tools back at the hangar to cut him out of there, if he can only get that far!<br />
Another of the Red Caps cause some damage as his bazooka shot cracks open a fair bit of the armor of a mech hiding in the ruins.<br />
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With his agressor out of reach, the wounded confederate pilot targets another of the squad, his shots messing up one of the leg actuators on his target.<br />
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Returning fire with limited success, the Red Cap squad member seeks shelter in some ruins as well.<br />
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Explosive shots blow sand and rock into the air as the last of the Red Caps narrowly avoids some bazooka fire from a mech speeding towards him.<br />
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He takes careful aim with his own rifle and sends a stream of
penetrator rounds through both the legs and cockpit of the offending
mech, bringing it down!<br />
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Feeling lucky, he then takes aim at the already damaged mech hiding in the ruins. Most of the shots ricochet harmlessly off the ruins, but some find their mark and the mech topples over, defeated.<br />
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Seeking to stop the enemy from recovering their downed pilot, one of the few remaining Confederate pilots charge towards the Alliance line. Hitting a scout mech is hard given their size and made no easier by having to dodge incoming fire. As he dodges and weaves, the Alliance sniper adds his deadly precision fire to the barrage, bringing the mech to permanent stop. <br />
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With little opposition left, the Red Cap heavy moves forward, his auto cannon stitching a pattern into the ruins as well as the mech trying to hug it for cover.<br />
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Hoping to take down the enemy heavy, the mech zooms between cover, laying down a hail of fire. The bullets rip through the tracks on one of the Red Cap mech's leg, shredding them!<br />
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Finally the last Confederate mech reveals itself! As it charges out of it's hiding place, the pilot opens up with both cannon and rockets, blasting most of the armor off of the unsuspecting Red Cap mech! <br />
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Eager to help his squad-mate, the bazooka-wielding mech sends a explosive shot right at the Confederate heavy, almost blowing it's arm off!<br />
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The heavy mech disengages from the remaining Confederate light mech to support his squad and fires a few shots into the leg actuators of the heavy mech.<br />
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Realizing that they cant stop the scout's pilot from being rescued, the Confederate commanders give the order to pull back, they have lost enough good pilots today!<br />
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Both remaining mechs fire suppresive fire and deploy smoke grenades to cover their retreat. Alliance command orders their pilots to bring back the scout pilot, pursuit is not a priority.<br />
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A slightly better picture of the mechs of Red Cap squad. You might be seeing more of these guys in the future!<br />
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That was an overwhelming victory for the Alliance, the dice really wasn't with the Confederate pilots!<br />
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I hope you have enjoyed this little report, I have a few ideas for future scenarios and there might even be some RPG-lite campaign focused around the members of Red Cap squad coming up!<br />
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Til next time!<br />
<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com2tag:blogger.com,1999:blog-470157040379233419.post-88229248842870601122018-09-19T21:47:00.002-07:002018-09-19T21:47:43.507-07:00And now; space mecha<br />
For a couple of weeks I managed to do little at all in terms of hobby. After building a few Gundam model kits and watching a bunch of anime, I was inspired to revisit anime-style mecha gaming.<br />
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I got a few sets of power armor from GZG during salute and I realized that they could fit the bill.<br />
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The first faction:</div>
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I decided to cut the bases off the models and re-pose them a bit to make them feel more dynamic. <br />
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I have yet to decide on the exact details of the setting, but I'll get to that in a future post.<br />
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Horizon Wars is the most likely candidate for playing these games, with some house rules to tweak the feeling appropriately.<br />
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I hope to have some terrain ready in a few days, and perhaps a quick background for the setting.<br />
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Til next time! Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com7tag:blogger.com,1999:blog-470157040379233419.post-50989859535217091742018-08-05T21:57:00.001-07:002018-08-05T21:57:06.069-07:00Desert dwellers<br />
While I await some pieces I need for the next chapter of the Tale of the Wandering Slayer, I decided to finish up the tribesmen I ordered from Mike earlier this summer.<br />
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Making their home in the less traveled parts between the cities of the central desert, the tribes live.<br />
Scratching out an existance much like their ancestors, little has changed in these insular communities of hunters. Hunting and trapping creatures of the desert sustains them, but some tribes are known to cultivate a few hardy crops or even trade with the outside world. Theirs is a world of spirits and fey, the lure of civilization and all it's trappings matter little to them. <br />
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Making use of stone and wood to fashion the implement neccessary to survive, the tribesmen are hardened by the life they lead and every one is expected to hunt and defend the village of their birth. <br />
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The favored tool of most tribes are some variation of club or axe, often with obsidian heads or blades. Spears and daggers complement their arsenal for hunting and various tasks respectivly. The tribesmen rarely use armor, finding it uncomfortable and quite cowardly. They already have a shield, after all! <br />
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The shields of most tribes are wooden or hide streched over a wooden frame. More successful tribes, like the ones we see here, have intricate carvings on the face of the shield. But even the less fortunate usually paint and embellish their shields to ward off evil spirits and bring good luck in battle.<br />
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A slightly more recent addition to the tribes is the bow. In their ancestors time they used throwing implements shaped from rock or javelins, but some of the more progressive chiefs traded for bows and the knowledge needed to use them, as well as techniques for fletching. Before long, most tribes had traded for this to them new-fangled weapons though a few stubborn tribes refuse such outsider blasphemy.<br />
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I'm hoping to see the last few pieces arrive by post this week, so I can get to finishing up for the next chapter.<br />
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Til next time! <br />
<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com3tag:blogger.com,1999:blog-470157040379233419.post-73964112326592699342018-07-25T23:23:00.003-07:002018-07-25T23:23:25.623-07:00Tales of the Wandering Slayer chapter 3: Where is the townfolk?<br />
When we again join Emerik, his temporary party has entered through the gates of Biru Kutha, where the streets lie deserted.<br />
"Gods be merciful! Where could everybody be?" Miklos the merchant exclaimed.<br />
"There is no blood or signs of struggle, do not dispair yet." the Slayer resonds as he takes in the scene around him.<br />
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The small town looks like it was taken by some surprise, goods and details of daily life sit where they dropped, but there is little to reveal what spooked the townsfolk so.<br />
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Suddenly a voice calls out across the small square: "Miklos, praise the gods you are spared!" The door to the temple fly open as a priest steps out onto the stair.<br />
"Aggas, it warms my heart to see you, but what has happened here?" Miklos move to meet the priest at the well in the center of the town.<br />
"A foul omen, a sign of the gods displeasure!"<br />
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"I think I can explain it Miklos, and it has little to do with the gods!" Suddenly, a brawny man comes around the back of the temple. His garb, coupled with his thick muscle and weapons tell Emerik that this man is likely a guard, probably the even captain of the guard given his familiarity with the merchant and priest. <br />
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Aggas shoots the man a dark look, disrespecting both the gods and their mouthpiece infront of a stranger, but he hold his tongue.<br />
Ever the diplomat, Miklos quickly grab the attention of the captain to forestall any bickering: "Captain Farkh, where is the rest of your guards and the rest of the town?"<br />
"Some nights ago we started hearing strange calls and goings on after dark.<br />
At first we thought it was wild dogs, but last night we saw them for the first time on a patrol of the streets. They were some hellish mix of lizard and man!" The captain relayed what he had seen to the newcomers, growing animated as he went along.<br />
"Gods shield us from such creatures, what do they want?" Miklos sat down in the sand, clearly shocked.<br />
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"What does any such creature want? To sacrifice us to their twisted and vile gods, or eat us, surely!" Aggas cried out, unable to contain his fear and religious fervor any longer.<br />
"And what of our people?" Miklos pleaded, looking to the captain.<br />
"Most are safe, some seek sanctuary with Aggas under the eyes of the gods in the temple, the rest are holed up in their homes on my order until my men return." Farkh stated. "They followed the scavengers as they left before sunrise, to drive the fiends from our lands." He added.<br />
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"Now I have duties to attend to, and I am sure that our people need your guidance Aggas." He gives the priest a pointed look. "I'm sorry you have come to us at a dire time traveller, our hospitality is usually not this poor. You have my thanks for bringing our treasurer and valued merchant Miklos back to us." With these words, both Aggas and Farkh turn and go their separate ways. <br />
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"I am sorry you find us at such a calamitous time master Slayer. We are already indebted to you, but I fear I must ask even more of you."<br />
"What would you ask of me master merchant?" Emerik eyes Miklos with some apprehension.<br />
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"Would you consider a contract? I would have you go after the guardsmen the captain sent to drive off these creatures that have found themselves in our neighborhood. The captain is a proud man and his guards are well trained, but I fear that such fiends might prove too much for them. Would you aid them, and all of us?" Miklos looks at the Slayer with worry in his eyes.<br />
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"How do you propose to pay me, you who have yet to settle your previous debt?" our hero asks bemused.<br />
"I will speak to the priest and captain Farkh, we I will convince them to pay you from the town coffers. I will also have something else from my own collection to gift you, as thanks for saving my life, and that of my bodyguards." Miklos speaks confidently, like a man already sure of the outcome.<br />
"Very well, merchant Miklos, you have struck a deal." Emerik offer up his hand and the men shake on the agreement.<br />
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"Now I will go find the good captain and inquire to the direction I am to find his guardsmen." The Slayer stalks off to find Farkh, leaving Miklos to his business and his brother-guards to see to the goods they saved from the bandits.<br />
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Before long Emerik find captain Farkh and recounts his conversation with Miklos. The guard captain grunts his agreement between bites, as our Slayer interrupted him mid-meal.<br />
"Come master Slayer, I will show you where to start." Farkh puts down the loaf he had been devouring, motioning for Emerik to follow.<br />
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They soon reach the gates of the town.<br />
"Follow this route to the west, the winds have been calm, so I am sure you will pick up my men's track with little difficulty." The captain points to a landmark in the distance: "There is a few small pools just past those twin hills over there, I would imagine that is where the fiends have made camp."<br />
After thanking the guard captain, Emerik soon picks up the tracks, just like Farkh had predicted.<br />
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After a few hours of traveling and following the trail, Emerik reaches the twin hills spoke of by the captain.. <br />
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..He soon spots the guardsmen as he enters the depression between the two rocky hillsides.</div>
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The guardsmen have formed a loose ring around the lizardmen, beating their shields and shouting to drive them off. Hissing and roaring in their strange tongue, the lizardmen seem more provoked than frightened.<br />
"I have come from Biru Kutha to aid you, courtesy of the merchant Miklos." Emerik announces with a call that booms across small oasis.<br />
"Welcome stranger, we are greatful for any help! These fiends have corrupted the pools with their filth, but we will see them off yet!" One of the guardsmen responds, indicating the scummy pools with his blade. <br />
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The four lizardmen are not alone however. Unbeknownst to the guardsmen, a hunting party is just returning when the calls of their tribe reaches them!<br />
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Sensing that the numbers now favor them, the lizardmen's chief gives a shout and they charge!<br />
They quickly surround a guardsman, but his skill and luck is greater than theirs this day and he manages to keep the stabbing spears at bay. When the chief tries to gut him, he instead receives a pair of vicious stabs from the guardsman's spear for his trouble.<br />
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Their backs turned, the savage warriors are unable to stop Emerik's lethal assault as his spear thrust through the pair again and again, leaving the warriors bleeding into the sand!<br />
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Swinging his shield in a murderous arc, the lone guardsman first deflects the chief's spear before smashing the shield full into the lizardman's face, knocking him to the desert floor.<br />
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Just as his swing finishes, an arrow whistles into the flank of the guardsman! The lizardman hiding by the pool had been waiting for an opportunity to pepper the invaders with his arrows and such a chance had just presented itself.<br />
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Loosing another shaft against the second pair of guardsmen bearing down on him, he fails to get past the vigilant shield-arm of the guardsmen. <br />
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The hunting party of lizardmen coming into view, our Slayer strains his legs to reach the closest one before it can threaten the guardsmen. A quick slash rewards him with a angry hiss from his opponent.<br />
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The wounded guardsman drag himself in behind a large cactus to bind his wound and try to remove the arrow in his side. At the same time, his fellow guardsmen keep up their march against the bow lizardman. The reptilian archer draw and loose a multitude of arrows, keeping the guards shields up. One arrow finally find it's mark, striking the throat of a tiring guard, slaying him instantly.<br />
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Clearly outmatched, the wounded lizardman can't keep Emerik's cuts and thrusts from his flesh for long and he soon falls to the multitude of wounds.<br />
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Finally reaching the archer, the guardsmen fall upon him with savage blows, avenging their dead and wounded comrades.<br />
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No sooner than the first archer has fallen, an arrow come flying for the guardsman right behind him.<br />
Caught by surprise, the shot throws the guardsman to the ground bleeding and crying out in pain!<br />
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Facing off against the last of the spear-wielding fiends, Emerik spins and thrusts, blocking blows with his shield while looking for an opening. When the lizardman strikes against his leg, the spear get stuck in the sands!<br />
Emerik quickly skewers the reptilian, ending the fight as it slides off his spear. <br />
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Knowing how deadly arrows can prove, Emerik charges the last standing lizardman. The creature gives a hiss-chirp of surprise as the Slayer quickly closes the distance. Before it can reach for the dagger in his belt, Emerik's spear has thrust right through him, a few inches sticking out of the reptilian's back. <br />
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As the last of the lizardmen has fallen, the remaining guardsmen see to their wounds and the fallen, how are regrettably beyond their aid. As they pick through the dead, one off them cries out in fright!<br />
"What is it man, that has you so unraveled?" Emerik challenges the guard.<br />
"The leader of these fiends, he yet lives! The blow must have only knocked him senseless!" He replies exitedly.<br />
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As Emerik comes to deliver a killing blow, the reptilian suddenly stuns them by croaking: "Stay your hand, I beg of you. I shall reward you if you spare my life!"<br />
The lizardman spoke! Not any gibbering tongue known only to his kind, but the common tongue!<br />
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"Why should I spare you, and how did you come to know our language?" Asked Emerik, recovering from the shock. According to most scholars, the various humanoids that inhabit the world are little but savage beasts that couldn't possibly understand or learn the cultured ways of men. It seems in this case at least, they are wrong.. Emerik considers the implications of such a discovery when the chief responds:<br />
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"I have journeyed further than many of my kind and while they find little use for your tongue and customs, I saw litte harm in learning it. As to why you should spare me, I would ask you hear me out: My tribe lived many days and nights from here, in a system of caves. We kept to ourselves and rarely had cause to cross paths with men.<br />
Some moons ago, our shaman saw bad omens in his dreams, and soon calamity befell us. A plague hit our people and in our weakened state we could not keep the sand worms at bay and they drove us from our ancestral home."<br />
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"I see, but why claim these pools, and foul the waters? This is one of the few sources of water around here and now it stinks of rot!" Cried one of the guards.<br />
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"When we found this place, we were coming close to the time of the spawning. Our young need the waters to be born. With the pools of our caves lost to us, we had to take what was at hand. We hunters watch the pools and the young ones. The smell you remark on is the food we dump into the pools for the hatchlings. In another moon, they will be big enough to leave the pool. But without it they will perish, and so might our entire tribe be doomed!"<br />
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The guards looked to the Slayer with unease, not sure if they shouldn't kill the reptile and his kin.<br />
Emerik broods for another few moments and then speak:<br />
"I see you plight chief, but I know not if there is anything I can do. These pools are needed by travelers and the town nearby."<br />
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The lizardman sighs and nods: "You have bested many of our hunters and I cannot stop you from slaughtering the rest of us. But I have been your prowess. If you would travel with me to the caves and drive the worms away, we would have no more need of these pools.<br />
We would clean them up and offer trade with the towns you speak of. For you personally I can offer some of the things we have found exploring the ancient ruins deep in the caves, of little value to us but it might be of use to you. These is also precious rocks that you might take."<br />
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The lizardman chief takes a small gemstone out from a small satchel in his belt. The red stone glitters in the sunlight. It's a bloodstone, a gem worth a moderate sum, but he seems to indicate that there are more of them to be had.<br />
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"I would know your name, chief of the tribe, if we are to strike a deal. I am Emerik, Slayer from the western kingdoms."<br />
"Master Slayer, I thank thee, my name is not one pronouncable by most, but you may call me Skizz."<br />
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The guardmen look on in confusion at the exchange, not sure how to feel about the latest developments.<br />
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Before any more can be said, a low rumbling, like that of a quake can be felt.<br />
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"Oh no, some worms must have followed us somehow!" Cried Skizz as he looks around nervously.<br />
The sand blows up in two places, revealing the armored heads of a pair of sand worms.<br />
"Stay together. don't let them separate us!" Emerik cautioned. <br />
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The first worm slithers towards the group, it's jaws opening and closing with crushing force.<br />
As it reaches the Slayer and one of the guards, Emerik manages to slam his shield into the head to the creature. With the worm momentarily stunned, the guard wastes no time slashing it's exposed throat, covering himself and the ground in a thick, dark ichor. <br />
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Skizz dances around the second worm, dodging and weaving as he stabs at the armored head of the second beast.<br />
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Penning it in, all four warriors stab and slash at the enraged worm. After what feels like an eternity of dodging and stabbing, the second worm finally falls into the sands, wracked by death throes.<br />
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"Might I have a word chief Skizz?" Emerik asks as the worm stills.<br />
The guardsmen take the hint with some reluctancy, stepping away to leave the Slayer alone with the lizardman.<br />
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"I hope to convince the guards to go back with their dead and stay in Biru Kutha until I return. If you carry any more of those gems it might ease their discomfort with the idea." Emerik states, looking to the chief.<br />
"I have only a few more, but you are welcome to them. I learned long ago that men value these highly, sometimes too much so.." Skizz fetches the last of the stones from another pouch and hands them to the Slayer.<br />
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"Thank you chief Skizz, I shall return shortly." With that, Emerik walked off to the waiting guardsmen. <br />
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"I will go with the chief, to solve this problem for both your town and his people. I ask that you take these gems as reparation for the damages caused.."<br />
He hand the guard the pair of bloodstone. "And that you let the town council know that I will return in some time. Until then, stay away from the pools and leave the lizardmen be and I shall see that they do the same." Seeing their eyes drawn to the gems, Emerik makes the guard repeat it back to him, before sending them on their way.<br />
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As they start the long walk back, one says to the other. "That Slayer is either mad or fearless, either way, I'm glad he didn't try to drag us along!"<br />
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Emerik returns to the waiting chief and relay the terms of their contract. With little choice but ruin and doom, Skizz readily agrees to keep his people away from town and leave as soon as they are able.<br />
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The agreement struck, Skizz and Emerik wander off into the desert, towards the faraway mountains..<br />
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What will happen on their journey? Why did the sand worms suddenly attack, and what are the ancient ruins hidden in the caverns of the lizardmen?<br />
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Til next time! <br />
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<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com4tag:blogger.com,1999:blog-470157040379233419.post-75526455240291775272018-07-21T22:32:00.000-07:002018-07-21T22:33:18.240-07:00Beasts, guards and moreSetting up the last pieces for the next chapter, I now have what I think will be enough for the next outing and maybe even the one after that.<br />
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Mostly found in the deeper parts of the desert, the sand worms are a blight facing travelers. Hunting almost anything, these creatures use seismic and other senses poorly understood by the scholars of the human world to strike with unerring accuracy and ferocity. While deadly and territorial, the creatures are thankfully quite rare, or at least they used to be.. <br />
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The worms are usually solitary and become quite territorial when grown, but the young have been observed hunting in small family packs untill they grow big enough to successfully hunt alone. Even at a young age the sand worms are often more than 10 feet long and strong enough to take down a man, however their senses are not as finely honed as their grown counterparts. <br />
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Adult worms are a force to be reckoned with, even for a mighty hero or unit of soldiers. With their crushing jaws and rock hard carapace, many have been turned into sustenance for the ravenous beast. Traveling under the sands, a favored tactic of the worm is to come up from below, devouring it's prey before it has a chance to fight back or flee.<br />
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When they reach maturity, the sand worms usually measure 30 foot or
more. Some desert tribes have claimed that ancient sand worms can be
over a 100 feet long, but surely that is their superstitious minds
exaggerating reality. <br />
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The priest of the local temple to the gods. When most people would cower and hide in the face of calamity and black omens, the priest beseeches the gods. With ancient rituals and secret spells passed down through the ages, he calls on his divine patrons to lend aid, wisdom or vengance upon those who would harm his flock. <br />
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The local guardsmen of Biru Kutha. Recruited from the men-folk of the small town and paid from the town treasury, of which the merchant Miklos is master, the guardsmen usually keep the peace and make sure that justice and order is upheld. Now they have gone missing however.. <br />
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Lastly we have some of the great mechant's wares. Barrels of oils and wine, a chest of various valuables, as well as arms and armor both for sale and for the replenishing of the guards equipment.<br />
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This is all that I have for now, but soon there should be another chapter in the Tale of the Wandering Slayer.<br />
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Til next time! Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com4tag:blogger.com,1999:blog-470157040379233419.post-41688626086576907152018-07-13T11:15:00.003-07:002018-07-13T11:20:12.433-07:00Tale of the Wandering Slayer chapter 2: An unexpected encounter.When we join our Wanderer again a few more days have passed. He has yet to see a single human, but thankfully no more beasts or magical fiends either. <br />
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He is certain that he must be getting closer to where someone might have settled, since the dunes have been growing smaller as rocky outcrops and vegetation more frequent. Thank the gods for small favors! <br />
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As the Slayer gets closer to a rocky hill, he hears the unmistakable sounds of men arguing and the braying of a beast of burden. Have he finally found some civilization? <br />
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Sneaking up the hill to peer over the top he sees a group of rough-looking thugs surrounding a merchant and his guards. The exact words of the conversation is hard to make out, but the intent of the rogues is clear enough. He sneaks closer yet, trying to hear more clearly. <br />
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"But I have already paid your chief Zarbossa. My caravan is protected by agreement." The merchant puffs up his chest in an attempt to look more authorative.<br />
"I'm afraid that we have had a change of leadership. Zarbossa is no longer leading us. As such, you need to pay me to ensure your safety and that of your goods, of course."<br />
The leader of the bandits shifts to but his hand on the pommel of his sword, sunlight glinting off the copper-colored scales of his armor.<br />
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"This is an outrage! You cannot do this! Besides I have no more coin to pay you with, it's all tied up in my wares." The merchant huffs after his outburst, his face nearly as purple as his jacket.<br />
"Then we'll just have to take what you have." The mirth is gone from the bandits voice, replaced with a dangerous edge like that of a thunderstorm suddenly rolling in were before there was not a cloud. <br />
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As they watch each other warily, one of his bodyguards notice more bandits trying to sneak up on them from beind and cries out: "Filthy dogs! You would sneak up on us,sword in hand while we parley with your chief?!"<br />
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Meanwhile the hawk-eyed merchant spot our Wanderer as he sneaks across the desert floor behind the bandits line. Recognizing his armor as that of a Slayer, he cries out: "Master Slayer, help us drive off these curs and you will be rewarded! I swear it!" <br />
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As their master entreats with the Slayer, his guards are quick to act on the momentary distraction. Bahn strides towards the sneaks intending to stab him in the back and with a mighty swing from his curved sword he nearly splits the bandit in twain! </div>
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Wasting no time, the merchant runs to the pack-mule and starts rummaging for something. Meanwhile Gahn, brother of Bahn and the merchants other guard, starts toward the bandit's leader.<br />
Sparks fly as their blades meet, but as they clash again and again the bandit manages to score a deep cut on the guards naked chest, causing Gahn to cry out in pain. <br />
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A trio of bandits just behind their leader run towards the meleé. The unexpected start of the fighting causes them to give pause for a split second, but they have the numbers. Two join their boss to surround the wounded guard while one makes for the pack animal, hoping to secure the loot before the animal is scared off or the merchant flees on it! <br />
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Our wanderer find himself in a bit of a bind. He has no reason or obligation to save the merchant as they have no contract, but the bandits are likely to attack him in any case. The merchant did promise a reward for helping him and the cowardly rogues are likely to run off as soon as a few of them fall in either case. Might as well get paid for it.<br />
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Decision made, the Slayer runs around a rock to attack the bandits from a better angle. Too late the closest bandit hear his steps, and he is dealt a crippling wound as he turns to face his attacker. <br />
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Continuing their deadly dance, the bandit leader strikes again and again, driving the already wounded Gahn to his knees. With a savage kick the guard is knocked out and the copper-mailed brute charges towards his brother, sword held high. <br />
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Bahn fights on, knocking back every attempt by the second sneak to gut him. His attention occupied, he doesn't notice the charging bandit leader until the last second. A deep gash opens up in his back even though he tries to jump out of the way of the edge of the blade as it sings through the air.<br />
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Turning to toward the Slayer and charging, the remaining bandit close to avenge his wounded comrade. But his blade is easily turned by the trained Slayer, who spent countless days and nights training to fight mighty beasts. With his attacker off balance, he simply runs the bandit through, letting his lifeblood drain into the sands. <br />
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As the merchant's guard falls senseless, the yellow-capped bandits run to help stop the merchant from fleeing. When the first one reach for his arm, the merchant swings around with a wicked-looking dagger. Before the rogue knows what hit him, he falls dead to the ground, his heart pierced by the dagger. <br />
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With murder in his eyes and curses flying off his tongue, the bandit comes at the merchant. In his anger he swings and misses, wincing and yelping as he recives a deep cut from the dagger that just killed his fellow rogue. With his back turned to the last of the trio, the merchant never sees the blows that knocks him senseless.<br />
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Already wounded, the second bandit proves no challenge to our wanderer and he soon joins his comrades.<br />
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Even before the body hits the ground, the Slayer is moving again. Soon he clashes with the leader of these lowly curs. While certainly a more competent fighter than his underlings, the bandit boss is instantly on the defensive, barely dodging the murderous stabs from our hero's spear.<br />
A lucky strike slides the blade along the inside of the rogue's arm, causing him to cry out and drop his blade. With this his fate is sealed, when less than breath passes before the Slayer expertly drives his blade through the boss' skull, slaying him instantly.<br />
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Distracted by his superior's defeat, the sneak fighting Bahn fails to deflect his flashing blade and has his chest slashed open, dropping him to the ground.<br />
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This was the final straw for the remaining pair of bandits, who promptly flee. The Slayer starts as if to give chase, but a shout from Bahn stops him in his tracks.<br />
"Let them run master Slayer. We must tend to my master and my brother!" He exclaims.<br />
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Both turn out to be lucky, having received fairly light wounds. After some bandages and poultices have been administered, their patience is soon rewarded as both men regain their senses, sore but most definitely alive.<br />
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"I thank you master Slayer. Your timing was most fortuitous! I fear we would not have made it out with our lives if not for your intervention." The merchant winces visibly as he shifts around, trying without success to find a less uncomfortable position.<br />
He continues:<br />
"My name is Miklos, a humble merchant. I, along with Bahn and Gahn here (he gestures to the two brother guardsmen) were traveling back to our home, a small town near here called Biru Kutha."<br />
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The Slayer regarded Miklos. It was a stroke of luck that he happened to know the way to a nearby town. Maybe he could find some clues to the ancient ruins there?<br />
"Hail and well met Miklos the merchant, I am Emerik the Slayer. You mentioned a reward for your rescue if I am not mistaken?"<br />
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"Yes, you speak true master Slayer. Alas I carry no coin as all is invested in the merchandise on this pack-mule." Miklos sheepishly indicates the beast behind him.<br />
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It's laden with a whole host of goods, from food and drink to arms and armor. Emerik is surprised the beast can stand, nevermind move, with such a load.<br />
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"I feared as much. No matter, I could use a few nights in a bed after this time on the road." the Slayer admitted to the merchant's party.<br />
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"It's only a short bit away, if you follow us." Gahn and Bahn say in unison, indicating that the wanderer should follow them. <br />
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Some time later, as the sun begings to dip, the party in within reach of the walls of Biru Kutha. <br />
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"It's not a great city just yet, but gods willing (the merchant kisses a medallion before replacing it in his robes) this will be a jewel of the desert!"<br />
"Any civilized village would have done at this point." Emerik answered.<br />
"This is not just any town my friend, but I might be biased, having helped found it! You will stay in my house as a guest for as long as you need and I shall repay you as soon as I am able, of course."<br />
"Very generous of you, merchant Miklos." Emerik says, somewhat distracted. He finds it peculiar that the gates look unguarded and he can't see any townfolk about. It reminds him more of an abandoned village than a bustling small town. Maybe they are wary of strangers..<br />
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As they get closer, he notice the guards and Miklos seem concerned as well.<br />
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"Where are all the people? Is this common for this town? " Emerik finally asks. "No, it most definitely is not. Come, we must see the priest, he can no doubt tell me what has transpired since we left!"<br />
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What happened to the people? Where is the town guard? What happened in Biru Kutha?<br />
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Til next time!<br />
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PS.<br />
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During the last part of the battle, as the bandits fled a rare sight: One of the titanic desert guardians decided to lounge just where Emerik had come through. Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com12tag:blogger.com,1999:blog-470157040379233419.post-61228479341075526742018-07-11T04:19:00.002-07:002018-07-13T07:02:44.980-07:00Tale of the Wandering Slayer chapter 1.<br />
Many days and nights he had wandered the dunes, seeking some traces of civilization. His water was running low and thirst soon accompanied the murderous rays of the desert sun.<br />
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Towards the end of yet another day of the endless dunes and rocks, the Slayer thought he saw some green in the endless sea of sand. He tempered his joy, for this was not the first time he'd been fooled by the mirages. <br />
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Dressed in garb and a steel armor of a make seldom found among the locals, it's clear to anyone that the Slayer is from the west. His fair skin and overly thick garments also betray that this is not a man nativ to these lands.<br />
The tools of his trade makes it clear that his is a violent path and he had the scars to prove it. <br />
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Wiping the sweat from his brow and stepping up onto the rocks, the wanderer squints towards the greenery around the oasis. <br />
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When the palms and glittering pool doesn't fade like others before had, he lets out a sigh of relief. The oasis looks to be real! <br />
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Almost falling into the pool, the cool water is a balm to the stricken wanderer. His thirst slaked and waterskin refilled, food is where his thoughts turn to next. Luckily the palms seem to have some dates left, a welcome addition to the bland but nutritious rations common among travelers. <br />
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With a full belly our Slayer lays out his bedroll and tend to the small fire. The second bedroll is a spare, someplace for his gear while he rests and as a decoy, have saved him more than once when bandits have had less than honorable intentions. The Slayer turn in for the night, unwilling to brave the cold desert winds after several hard days march.<br />
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Early the next morning, in the pre-dawn gloom.</div>
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An inhuman chittering and scratching amongst the rocks around his camp awakes the wanderer. With practiced ease he jumps to his feet, slipping into his armor before grabbing his weapons and shield.<br />
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Mere seconds have passed since he awoke, but already some of the giant creatures come skittering into view.<br />
Scorpions! But not just any regular beasts, no! For reasons unknown to men, these arachnids have grown to be several feet long and deadlier than their smaller counterparts.<br />
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The Slayer is sure he can hear more than the two monstrous creatures in front of him, but taking action is his blood. With bounding leaps he closes the distance, swinging his spear to cleave one of the monsters with a murderous stroke and spins a full revolution, so great was the force of his swing.</div>
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The remaining scorpion hisses as it readied it's stinger and raises the massive claws. Our wanderer's spear flashes again however, pinning the giant insect against the rock before it can strike. </div>
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Soon another pair of arachnids come rushing into view while a second pair came rushing from behind the rock where he made camp. <br />
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Again he rushes to meet them, but the damnable beasts are not as simple as they appear! The thick carapace helps deflect what would have been a killing blow as the beast skitters to the side at just the right moment.<br />
Overextended, the Slayer couldn't block the stinger from the other scorpion. Screaming out in pain, blood flows freely from the piercing wound. <br />
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Leaping back onto a rock to escape further stings, the wanderer felt the noose tightening as the giant beasts close in on him. <br />
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Running along the rock, our Slayer jumps to land behind a fiend separated from the pack. Surprising it, he manages to skewer the beast before it can turn to face him. </div>
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Relentlessly pursuing their next meal, the scorpions soon have our hero surrounded again. Blocking and slashing left and right, the Slayer keeps the arachnids at bay for a while. But finally a scorpion clamping on the shield with a claw and locking it down, the wanderer is unable to keep the fiends from stabbing and cutting him with their stingers and razor-sharp claws. <br />
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"Argh!" With a scream of rage and pain, our hero slash and pierce one of the offending beast, sending it's vile green blood flying in all directions. <br />
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Feeling the wounds taking their toll, the Slayer swing his spear in a wide arc to force the remaining fiends back. With some breathing space, he backs off with the shield raised and spear at the ready. <br />
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The fight having taken it's toll, the wanderer decides to take a chance. To improve his odds, he changes his grip and throws his spear with a grunt at one of the wounded beasts. The heavy spear isn't balanced for throwing but fortune smiles on him as it sinks deep into the sand, pinning the monstrous insect. <br />
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A single foe remain. He draws his blade and await it. With a vicious downward stroke the Slayer shows why he is so aptly called. The bisected parts of the creature falls at his feet, dead before it hits the ground! <br />
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The final combat roll. Slayer's are the red dice. </div>
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Bruised and bloodied, the Slayer tends to his wounds. Bathing in the clear water of the oasis, he feels refreshed, if still a bit tender. Before collecting his things he has a quick meal, taking the opportunity to roast some of the arachnids. One should never pass up fresh meat, after all. </div>
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As he sets out to continue his journey, someone is watching him from afar. </div>
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Who is the mysterious stranger? Is he somehow involved with the attack on our wandering Slayer?</div>
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And just what is the Slayer seeking in the central deserts?</div>
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Til next time!</div>
Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com6tag:blogger.com,1999:blog-470157040379233419.post-22575706690617955912018-07-09T08:42:00.001-07:002018-07-09T09:04:23.450-07:00Foul bandits and terrible beastsBefore I could start the Tale of the Wandering Slayer, I needed a few more pieces.<br />
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Since my AA order arrived I have been painting and fixing, getting ready to play the first part of the story.<br />
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First we have some giant scorpions. How these oversized arachnids grew to such size is not known, but they plague many parts of the deserts. Deceptively stealthy for their size, many a traveller have met their end by the claws or stinger of the beasts. </div>
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With a bandit standing in for scale, you get a real sense of who unpleasant it would be to face such a creature.</div>
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Wherever wealth and opportunity arises, conflict is inevitable. Bandits are a ever-present threat along the rich trade routes and long unguarded streches of roads thoughout the central deserts. </div>
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These bandits are no different. Thieves, desertes and other outlaws, they band together in loose groups to take whatever coin and goods they can until they are caught or fall to infighting. </div>
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Leading the band is usually the most ruthless and deadly among the group. Fear and brutality is the tools that keeps his fellows in check and as long as they coin and drink keep flowing he stays on top. If fortune was ever to desert him, it won't take the rest of the band long to replace him.<br />
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Under the boss is usually a right-hand man. These rogues are usually loyal to the boss personally, more often then not being friends or former subordinates from whatever life they sought to escape. His stern hand enforces the bosses rule. <br />
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The rest of the band is comprised of all manner of rogues, cutpurses and outlaws. Poorly armed and often without any armor, the danger comes not from might or strenght in arms but their desperate ferocity like that of a starving wolf. The description is apt, as many of the outlaws are underfed and mangy unless they happen to belong to a successful band.<br />
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The scorpions and bandits will allow me to play out the first few tales I had in mind and I will add more beasts and men as the story progresses.<br />
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Til next time!Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com6tag:blogger.com,1999:blog-470157040379233419.post-25977612498322002672018-07-05T05:51:00.000-07:002018-07-09T09:04:12.145-07:00Vacation time, let's grab our broadsword.My vacation has started and as such I naturally have a new project; 15mm Fantasy!<br />
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Mike's Croms anvil and the adventures of Erland got me in the end. I felt I needed to do something that wasn't 6mm sci-fi for a while and 15mm sword and sorcery is about as different as I could get drawn into!<br />
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Surrounded on all sides by civilizations old and new, the sand-swept deserts at the center of the continent is home to many secrets left by the ancestors that came before. All trade between the realms of the east, west, the north and the south passes through the kingdoms, duchies and myriad other states that inhabit the more bearable parts of the scorched lands.<br />
But it's not only merchants and traders drawn to these lands, no, not at all.<br />
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Among the ancient ruins and forgotten places of those who came before hardy adventurers come to seek their fortune and scholars and mystics seek forbidden and forgotten knowledge. Mercenaries and bravos also flock to the kingdoms of the desert, where conflict is common and profitable.<br />
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It's a dangerous land who will easily devour the unprepared or unwary, more than a merciless bandits and maddening heat await in the deep desert. Around campfires and in taverns traders and travelers whisper of unnatural fiends and terrible ghasts stalking the dunes and the ruins. Lately, even smaller villages and camps have been struck by calamity of the like only told in tales of old legend.<br />
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The subjects of tales yet to be told. </div>
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Common in the kingdoms of the west, Slayers are hunters that chase prey
most men would rather flee from. In the west, sorcery is looked upon
with slightly less fear and suspicion than most other places and a fair
bit of interest as well. Because of this the prominence of magical
beasts and all the trouble that can follow is more common than anywhere
else exept the southern jungles. </div>
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Because of this unique talent the Slayers travel far and wide, hunting almost any prey. This too, is true of our wanderer. But what has he come seeking in the deserts and ruins of the ancients? </div>
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A sorcerer of the east, no doubt seeking knowledge stolen by the sands and by time.</div>
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Will he be friend or foe of our wanderer? </div>
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Being a merchant in the central desert is likely to make you a rich man, if you have the head and heart for it. It is also fraught with danger. Unscrupulous and greedy business partners can be as much of a danger as bandits or beasts. That's why most have bodyguards after all. </div>
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Not all live by trade or highway robbery in the desert or course. Many a nomad clan or tribes of peoples live like their ancestors, subsisting off the land. It's a hard life, so it makes the tribal men and women equally hard. The chief leads the tribe and it also the first among warriors. The medicine man entreats the gods on behalf of his people, heal the sick and injured as well as providing counsel to the chief. </div>
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Not all creatures in the deserts are human or beast, some fall in-between. The lizardmen are one of those tribes living off the land, the origin a mystery. Many a scholar have but forth different theories over the centuries, but nobody knows for certain.<br />
The creatures are clearly intelligent, using tools and planning just like humans, leading some learned men to speculate that the could be the result of an magical experiment by their advanced ancestors. Others claim that they have evolved naturally.<br />
Being violent and territorial, in addition to seeming be unable to comprehend human language, it seems unlikely that the great universities and colleges will solve this mystery any time soon. <br />
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The great deserts is not all sand, great boulders and even small mountains spring up in some parts of the central expanse it covers. </div>
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Along certain rivers and oases both camps and sometimes even towns grow, provided there is anything besides the water to live off of in the area. It's not uncommon to find small quarry or mining towns where the ranges intersect with a body of water. </div>
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Palm trees grow wherever there is enough water to sustain them. Date palms are a common enough sight around oases and have saved more than a few thirsting and starving travelers.</div>
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This small town, with it's indigo-bordered walls and temple is one of the first signs of civilization when you come out of the deep deserts travelling the old roads running from the western kingdoms to the eastern ones. <br />
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We will learn more of this settlement, including it's name when our wanderer finally arrives.<br />
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That's all I have to share with you for now, I should have the first part of the story in a few more days if all goes well.<br />
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Til next time!Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com6tag:blogger.com,1999:blog-470157040379233419.post-57808195146919767772018-06-19T20:38:00.000-07:002018-06-19T20:38:06.979-07:00The KomodosSomewhere in the Midas system, a few unassuming cargo-haulers float in orbit of a large asteroid. There is little that stands out about these vessels, exept for their markings: A great lizard from Terra's ancient past, the Komodo dragon.<br />
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In one of the many converted bays abord the ships, a small force is getting ready. </div>
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Engineers rush about, checking fuel and ammo loads, air pressure and a host of other things as well. The trio of fast attack vehicles roll up the ramp of an assault shuttle when they get the green light, their multi-purpose autocannons tracking this way and that as final weapon checks are being finalized. </div>
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Stepping off their cradles and testing out the linkage, the operators of the Mk. 17 Power Armor is a rare sight on the fringe, unless something has gone very wrong. These high-tech marvels turn a soldier into a bounding mini-tank, able to take on almost anything on the fringe. Usually they would only be part of a Unity intervention force, but recent changes has opened up the legitimate market for private companies like Komodo. <br />
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Two of the five teams of Mk 17s also carry heavier weapons to deal with hardened targets and groups of entrenched enemy infantry. Or just about any thing or one that gets in their way.<br />
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In the ops center of the main hauler-turned-carrier, a comms operator suddenly calls out: "Commander, we have an incoming transmission."<br />
"What's the code, comms?" the Commander asks instantly.<br />
"Vermillion Alpha, sir!"<br />
"Finally! Transfer the incoming to my screen, if you would."<br />
"Yes sir!"<br />
<br />
Looking over at his screen, the commander smiles as he reads the short message:<br />
"K,<br />
Previously discussed arrangement is in order. Please send comfirmation on the usual channel.<br />
Your friend C."<br />
<br />
The Commander stood up and transmitted on company-wide band:<br />
"Dragons, this is Commander Keller. The time we have all been waiting for is here. Let's get ready to do what we came here for."<br />
<br />
I'm hoping to show off what happens when the Komodos land in a few days.<br />
<br />
Til next time! Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com6tag:blogger.com,1999:blog-470157040379233419.post-38720857832257380612018-06-10T23:51:00.003-07:002018-06-10T23:51:51.468-07:00Midas Gamma: Charter forfiture; A Horizon Wars AARThe Midas system; when Unity's exploration and survey corps (U-ESC for short) found the system it looked like so many others. While long range scans hadn't picked up any deposits of valuable matter greater than the galactic average, some strange fluctuations promted an unnamed bureaucrat to flag it for further analysis.<br />
<br />
This would turn out to be wise.<br />
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During their in-system scans, the U-ESC picked up greater returns than the original scans ever predicted. Most, if not all, of the planets in what is now known as the Midas system had either greater than average amounts of precious metals, gases and trans-uranic elements or some mix of all of them.<br />
Naturally Unity started drawing up charters, and the contracts bureau was abuzz with activity.<br />
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Soon most of the charters had been picked up by one corporation or another, but Midas Gamma was an exeption in that the holder of this particular charter was not a massive MegaCorp but an independent mining company: Celestial Mining Enterprises.<br />
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CME is small by any metric, but it's recent successes have given them capital enough to invest in the resource-rich planet. Needing to turn a profit sooner rather than later, the company quickly established a central colony city, Celes.<br />
Celes is situated in the center of the greatest concentrations of minerals, including some high-energy crystals with some interesting and possibly profitable qualities. Like the spokes of a wheel, the mines and crystal fields surround the colony as well as the improvised shuttle port.<br />
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In their rush to start working their claim, Celestial Mining didn't aquire a security force of their own but rather chose to hire some contractors, led by Reginald "Reggie" Miller. Reggie's Raiders is a small but quite successful company and crucially willing to accept CME's credit while they bring their fortune out of the ground.<br />
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A garrison contract like this is usually quite lucrative owing to the fact that the worst you are likely to face is pirates or probes from bigger fish looking to take over the client's charter.<br />
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The Surface of Midas Gamma:</div>
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Reggie was bored. But bored is good, that just meant that nobody was trying to shoot, stab or eat him. The comm console suddenly hissed to life, and he picked up the receiver.<br />
"This is Celes ATC, come in landing." -came the voice on the other end, a hint of unease audible. <br />
"Go for Reggie control." Miller replied.<br />
"Uh, we have a unscheduled transport asking permission to land a shuttle with supplies for the mines Mr. Miller." This was odd, they had received the monthly supply drop just over a week ago..<br />
"Mr Miller, they say that they have places to be, if we don't want the order that's fine but they have a timetable." Reggie ponders the mystery for another second then replies: "What does the orbital scanners say?"<br />
"The ship is a standard cargo-hauler. No strange emissions or obvious modifications on scans but the ship isn't registered in our database." comes the reply, somewhat tense.<br />
"Ok, give them the go-ahead to land. I'll summon the boys just in case, could you have some armor from the barracks roll our way if they turn out to be pirates, copy?"<br />
"Can do Mr Miller, they will be on their way, control out."<br />
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Reggie put down the handset and triggered the company channel on his personal comm:</div>
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"Ok
you guys, there is an unscheduled landing happening in just a short
bit, so get your asses in gear, I want you in your position and ready to
roll in 5 mikes."</div>
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As the ship touched down, the fears of Miller and his men was realized: This was a raid! </div>
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But these guys were no simple pirates, they looked like a proper military force.</div>
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Miller tried to call control in Celes again, only to be met with static.</div>
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"Sir, all but local comms are down, and the sat-link just dropped as well!" his comms-specialist Francs exclaimed.</div>
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"What?! But that means.." Miller started.</div>
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"Yeah, they are jamming us." Francs replied. </div>
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One of the armored cars shot forward at high speed, it's autocannon spewing shells at the Sat-link. </div>
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Realizing what the raiders were up to, Reggie got on the comms and urged the armor to hurry up.<br />
Reggie's Raiders didn't really have any combat vehicles before this contract, but managed to score a good deal on some former Union surplus from before they were absorbed into the Zephyr MegaCorp. <br />
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The missile carrier didn't waste any time, looking to block the advance of the armored car. Metal fragments and pieces of equipment is ripped off the car as the missiles strike a glancing blow. </div>
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Following closely behind the carrier is a tank. With the enemy tank still beyond the rocky outcrops, the crew is understandably cautious. </div>
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Spotting some of the shock infantry approaching the small base, the tankers fire a round into the trees. Dirt and debris shower the troopers, who are concussed but still in the fight. <br />
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Worried the attackers will damage the Sat-link further, Miller commands the missile carrier to focus on the already damaged car. One of the wheels nearly come off as the missile explodes in the rear of speeding vehicle. <br />
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The second burst of missiles veers after the car as it closes on the satlink, it's cannon knocking chunks out of the superstructure before it goes up in a fireball as the missile catches up.</div>
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With the carrier reloading from it's magazines, the second car rushes forward and crashes into the fence as it fires shot after shot at the building before it. The autocannon lists akwardly when a burst of gunfire hits the car from the closest of Millers infantry units. </div>
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Cannon booming, the attacker's tank takes a chunk out of Sat-link. It's machineguns sweeps the woods to dissuade the advancing infantry unit from charging. </div>
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"Keep that armored car from crashing itself into the Sat-link!" Miller called out to the tank crew.</div>
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Revving their engine, the tank rolls forward and fires on the enemy car. The shot knocked the autocannon off from the enemy vehicle. </div>
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On the opposite side, one of Miller's infantry units are taken out of the fight as shock troopers lay down a furious barrage. </div>
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Turret turning towards the missile carrier, an anti-armor round rips through some of the tires and armor, leaving a great hole. Smoke roils out of it, but the vehicle is still aiming for the invaders. </div>
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Afraid that the now disarmed vehicle will ram the Sat-link, the Raider's tank pump shell after shell into the armored vehicle, eventually blowing it to pieces. </div>
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Now that the armored cars are taken care of, Reggie turns his company's attention to the enemy tank. Portable AT-rockets streak out and hit the flank of the vehicle, making dents and blowing armor panels off. </div>
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The attackers CHQ finally get close enough to engage the missile carrier. At this close range, the rockets make short work of the already crippled vehicle. </div>
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Unbeknownst to Miller, some of the techs working on the Sat-link station were infiltrators.</div>
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Gunfire could be heard streaming out of the facility, and soon there was silence. Miller's calls to the tower went unanswered, causing him to start towards the lower levels of his command post. </div>
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A huge explosion rips though the Sat-link facility! </div>
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"Noo!" Miller screamed in rage. </div>
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The loss of the facility meant that the long-range comms as well as the orbital comms were down. This situation just made from bad to worse. This was no simple pirate raid, that's beyond question now. </div>
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Hoping to capture the saboteurs, the infantry charges into the wreckage. The invaders had expected the move however, and their hastily prepared defence neutralized their would be captors. </div>
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"We need to fall back Reggie, right now!" Miller's command staff almost drag him out of the building. The Raider's tank fires on the saboteurs, making them dive for cover in the rubble. <br />
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"Commander, I would advice you to surrender. You have lost the ability to communicate with the rest of Midas Gamma and there is no orbital comm satellites anymore. Lay down your arms and I will spare your men." The commander of the invading force broadcasts on an open channel.<br />
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"They have superior numbers and we have no backup coming, sir. We should consider it Reggie, for the men.." His XO said, clearly frustrated.<br />
"I think you are right, no point in delaying it any longer." Reggie agreed.<br />
He broadcast the surrender to the enemy commander.<br />
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"A wise choice commander."<br />
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Some time later the remaining members of Reggie's Raiders were safely locked up in the basements of the command post.<br />
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The invading commander is talking on his comms;<br />
"Landing is ours, Sir." He reports to the newly arrived ship in orbit.<br />
"Exellent, the 3rd and 4th detachments report that they soon have their objectives in hand. Begin Phase 2 as soon as your reinforcements land."<br />
"Yes sir!"<br />
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A few weeks later, in the Charter and Contracts Department: </div>
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"Gentlemen, I called both representatives of Celestial Mining Enterprises as well as Rakuen MegaCorp to give a preliminary verdict." the department clerk said.<br />
"The CCD concurr with the representative from the Rakuen MegaCorp, Celestial Mining has failed to properly defend their Charter and therefore their claim. I would say that the arrival of a Rakuen ship was most lucky for your contractors." He continued, the last part aimed at the Representative from Celestial Mining, Mr Welk.<br />
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Standing up and smoothing out his suit, Welk looks over at Mr Yanner, the Rakuen represenative with barely disguised scorn. "Yes, it's most fortunate that your company showed up <b>when </b>it did, Yanner." He turned to the clerk: "We will fight this decision, of course. My company do not believe that the evidence shows any negligence on out part, this was a <b>deliberate attack</b>!"<br />
The clerk looked disinterested at the attorney and agreed that this was his companies right.<br />
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With this Mr Welk and Mr Yanner exused themselves and left the clerks office.<br />
"Why try to fight this? You know that it will take years if not decades before it's all said and done. By then your company won't have any capital to exploit the charter, if the company survives that long." Yanner asked his counterpart as they entered the elevator.<br />
"We both know that you had something to do with the attack by the mysterious force, someone with deep pockets would be involved to manage to destroy all comms and wipe all data identifying the aggressors." Welk replied, staring daggers at the other man.<br />
"Come now, that's conspiracy nonsense with no evidence to back it up. But we'll let such slander slide, your company did just receive it's death-warrant." Yanner looked smug, a small smile forming as he puts his hand on Welks shoulder before exits the elevator and went into the waiting car on the street.<br />
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"How did it go? No problems I hope?" asked the man seated across from Yanner in the fancy company car. "No, CME wants to fight the decision as you predicted." Yanner replied.<br />
"I knew they would. We are moving up the timetable, contact our new security on Midas Gamma and let them know they will need to get ready for possible hostile action."<br />
"Yes sir!"<br />
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The Car speeds off through the crowded streets, as Mr Welk calls his boss to update him on the latest findings. <br />
"It's Welk sir, you were right. The CCD's preliminary finding sided with Rakuen."<br />
There is a short silence on the other side of the line before the boss replied:<br />
"Shit, that makes things tricky. We'll fight it of course, but meanwhile we need those mines and their content to make our payments and keep the partners happy."<br />
He took a deep breath, as if to steady himself. "Call our friends in the area, they have to intervene." The boss finally said.<br />
"Of course sir, I'll let them know."<br />
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What is going to happen on Midas Gamma?<br />
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Til next time! <br />
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<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com3tag:blogger.com,1999:blog-470157040379233419.post-18712520349825620402018-06-08T01:43:00.002-07:002018-06-08T01:43:51.881-07:00Some more space mechaI have been tinkering away at the 2nd unit for both sides and finished with the basic pieces.<br />
Just like with the first pair, these are only held together with some tack so that I can dissasemble them for moulding without risking damage to the pieces:<br />
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A heavier model with a rail-cannon.</div>
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Also slightly bigger than the first one, intended as a dedicated assault unit with a heavy gun.</div>
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I'm quite happy with the lot of them, but there will be some time before I have any updates on these guys since I just ordered new material for the mould-making. When and if I manage a successful mould I will be posting some more pieces, some background and such related to these mecha and their struggle.</div>
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I've gotten an idea for a HW campaign stuck in my head, so chances are there will be some news on that front soon.</div>
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Til next time!</div>
Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com3tag:blogger.com,1999:blog-470157040379233419.post-72939678273267272512018-05-29T13:07:00.002-07:002018-05-29T13:07:52.026-07:00In space, no-one can hear your mecha explode.. or can they?<br />
Just a quick post of some of my recent attempts at making some space-based mecha in the vein of Gundam etc.<br />
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A light and agile general purpose mech belonging to the 1st of several factions I have in mind. </div>
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This slightly slower and more heavily armored mech is the standard model of the second faction.</div>
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That's it for now, more will he coming pretty soon!</div>
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Til next time.</div>
Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com3tag:blogger.com,1999:blog-470157040379233419.post-76536251506117401662018-05-27T04:36:00.001-07:002018-05-27T04:36:12.602-07:00GSR and some USS mechs<br />
Since my last post I have been busy making some new stompy robots when I wasn't debating what way to go with my playing time.<br />
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I'm still torn between space mecha, the previously mentioned GSR or another set of VOTOMS-esque linked games/mini campaign. We'll see what I actually end up doing..<br />
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I'm quite happy with this one, it still needs some GS here and there to fill up some gaps but otherwise it came out close to my vision. My plan is to have this big guy be the central giant stompy super mech for one of the factions if/when I do decide to use HW to fight almost OGRE-like battles, but with mechs instead of cybertanks. The little guy is one of the new USS mechs, standing just over 15mm tall to give you some sense of scale.<br />
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This second one is complicated. On the one hand the more detailed armor-plating and such came out better than my first one, but I screwed up with the arms and shoulders. The arms got to be a bit too big, as well as the hands. I might try to dislodge the arms to remove the shoulder joints and see if that improves the overall look. Otherwise I'll probably scrap the arms and make a new pair, or a whole new mech. The same USS mech is again standing in for scale. <br />
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Last of the GSR's is a piece that has taken me quite a while to finish. It's smaller than the other two, and mostly non-humanoid with hardpoints rather than arms and hands. I have a second one in that I just started on, with a few additional options for weaponry and slightly different proportions. He will most likely belong to a faction that will employ several of these smaller mechs instead of a single larger one.<br />
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I also have a mech from alternative armies that might be a good stand-in if the second one doesn't pan out post mod attempts.<br />
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But now I have a few more pics of the new(ish) USS mechs. I finished most of the paint on these months ago, then I played around with a lot of Battlemechs and other mechs for a good while. When the idea of another campaign in the spirit of VOTOMS floated around my brain, I decided to finish up the last touches and basing for these guys too.<br />
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If this campaign gets of the ground then most likely that will mean both NTC and NIJA will show up again as well as possibly even the mysterious Invaders!<br />
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The group shot. </div>
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Equipped with massive jump-packs, these mechs are deceptively fast when they need to be. They can quickly close the gap and engage with their dual arm-mounted guns. </div>
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Armed with both missiles and an autocannon, these mecha can engage at both long and short range. <br />
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Slower than their counterparts, the last trio of mechs is dedicated fire-support. With their four cannons they can produce an impressive amount of fire and smart-rounds allow them to hit targets beyond line of sight if a friendly unit can provide targeting data.<br />
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That's what I have been working on that's in a state to be shown right now. I'm hoping that the more I sculpt the faster I will get so I can share more things without there being such a long gap between the posts.<br />
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Til next time! <br />
<br />Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com0tag:blogger.com,1999:blog-470157040379233419.post-67392940464590848262018-05-10T22:29:00.001-07:002018-05-10T22:29:44.004-07:00More mechs for Lyrans and Mercs and a bit of WiP<br />
I've been trying to get some more hobby time in with limited success, but at least I managed to finish up a few more Battlemechs and I got started on a new GSR project as well.<br />
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I picked up these Robotech tactics models as they are what is known as the "unseen" in Battletech, being the original mech models for certain designs. This trio belong to my Lyran Guard company.<br />
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Longbow mech. A long range artillery/fire support mech. </div>
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Archer heavy mech. Like the Longbow, the
Archer carries a lot of long range missiles, I used some spare parts to
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Lastly a Rifleman. Usually carrying a pair of lasers and autocannons in each arm, these mechs usually provide direct fire support or work as snipers with the an alternate 2 Ac/2's in each arm. </div>
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My Merc company also got a few new mechs, bringing them to a full company like the Lyrans. Both companies are quite high-tonnage, but I'll probably add more lighter mechs to both sides with my next order or reinforcements. <br />
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A Merc Archer. It's identical to the Lyran one with the exeption of the open missile bay doors. </div>
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Both the Rifleman and Longbow is also identical to their counterparts in the Guard. </div>
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The last pair of mechs is the iconic Warhammer. I gave both to the Mercs because the Lyrans already have the two SWS Krieghammer versions of the Warhammer. This is one of my favorite mech designs.</div>
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I have played a few 2 vs 2 fights using CBT rules, but given the time investment I will probably only use the original rules for engagements of 2-4 mechs per side. Even those matches can last 3 hours or so. I've been meaning to try out Alpha Strike for full company (12 vs 12) engagements and will hopefully get around to it.</div>
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I've managed to pick up a side project to getting the Battlemechs of the 31st century ready for battle, but it's not too dissimilar. </div>
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This is the lower half of a giant stompy robot I've started working on. A handfull more are being planned, as is some large monstrosities for them to fight when they aren't pummeling each other.<br />
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I'll share more as I manage to complete it!<br />
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Til next time! Alexander Wasberghttp://www.blogger.com/profile/09791513923001052600noreply@blogger.com3