Known as Settlers rest, the settlement has been around since the founding of the colony, and is therefore one of the oldest habitated sites on PMR-21.
This also means that it is a ramshackle of old and new, a seemingly random pattern of erected Buildings on the edge of the southern desert.
The Union troops had assembled a mostly mechanized force, including a pair of Wolf tanks, Oxr Apcs as well as a pair of sapper squads.
Defending the lab is a force of Warg mercs, supported by a gunship and a squad of battlesuits.
The defenders had already alerted their commanders, and reinforcements was on it's way. This meant that the Union had to destroy the lab by the end of the 4th turn, or they would be out of time.
Both sides advances towards each other, troops disembark and dig in.
The apc carrying the sappers move up, taking shelter behind the rock formation.
Speeding around the wall, the battlesuit fired on the disabled Wolf, but fail to damage it.
The sappers move towards the lab, knowing time grows short.
Dismounting the disabled apc, the Warg mercs fire on the Union, to little effect..
While Mjolnir is primarily anti-air, the cannon-fire disable one of the battlesuits.
With their original apc taken out, the second one speeds down to pick up the other sapper unit.
Start of the 4th turn, the first sapper unit reaches the lab, and place the explosives.
A fun game, but I think that the Warg lists need to be changed up a bit, they might need more heavy weapons. Their just can't hold their own too good against the armored units of the Union. More AT-units is another option.. The gunship proved really usefull though!
I hope you have liked this write-up!