The Udouu system is technically part of Unity, as all human settlements in explored space. But like many systems on the fringe it's payed little attention by the core worlds. Add to that the fact that it's an unsanctioned colony with no offical Unity presence, you can begin to understand how the sqaubbling of these single-system powers have escaped notice.
With fewer than a dozen inhabitable planets and moons, Udouu isn't a poor system by any stretch, but it's too far away for most of the mega corps to involve themselves.
This has led to there being a few local powers fighting with what would be considered obsolete tech, even from many fringers prespective. Without wide-spread access to Unity tech there is little fusion tech on Udouu prime, the largest habitable planet in the system. As you go down in size and importance, the technological resources available to the locals decrease as well.
Necessity being the mother of all invention, the inhabitants have managed to create surprisingly efficient combustion engines, able to run on virtually any fuel. The lack of advanced armor materials and shielding have caused their warmachines to emphasize speed and manuverability over heavy armor, leading to the almost universal use of small bipedal mecha.
These suits are straddling the line between armored suits and true mecha, allowing for pilots to be trained quickly as it's operation is little different from using their own body.
On Udouu Prime, or just Prime (as the locals usually refer to it), there are two major factions:
The Northern Alliance and the Confederation of Southern states.
As the names indicate they hold roughly half of the planets single continent each, with a strip of uninhabitable desert and a great lake forming the natural boundry between the powers. The remainder of the planets landmass is spread out in small island chains dotted around the great sea.
The Alliance and the Confederation are in an almost constant conflict that sometimes blossoms into full-blown war, but for the most part there are little more than border skirmishes and raids followed by political condemnation and finally attempts at reaching a lasting peace that inevitably seems to break down. And so the wheel keeps turning.
A scout had failed to report in at a stretch of the border that was recently in dispute between the Alliance and the Confederation. The local Alliance commander was feeling the pressure, so he sent out the newly formed Red Cap squad and a sniper team to investigate:
They all advance together, taking up whatever defensible positions they can.
The smoke is indeed coming from the downed scout mech! The sniper team spotter moves closer to try and see if the pilot made it. As he approaches, a voice comes over his local comms: "I have important information for Alliance command, you need to get me to them!"
Suddenly all of the Alliance mechs sensors go off, it's an ambush!
Another of the Red Caps cause some damage as his bazooka shot cracks open a fair bit of the armor of a mech hiding in the ruins.
That was an overwhelming victory for the Alliance, the dice really wasn't with the Confederate pilots!
I hope you have enjoyed this little report, I have a few ideas for future scenarios and there might even be some RPG-lite campaign focused around the members of Red Cap squad coming up!
Til next time!