With these three tiles done, there is only one left to finish up the originally intended nine, making a 75cm x 75cm set of city tiles.
Tile 6, designed to be a housing sector. My original plan was for this to be a disorganized slum, something like the above photo. Since all buildings are removable like the other tiles, it could be made into a another type entirely if I so choose.
The blank tile. The roadway can't be moved, but it still allows for a variety of choices when setting up.
Tile 7, the bussiness/high-end district. The highrise on the right is still missing it's roof-top sign and the one above the door is blank, as I haven't yet decided on the name for the banking corporation.
Just like the others, the tile can be reconfigured with other buildings to make it more versatile.
Tile 8, a shuttleport. Basicly a small landing pad and a combined Aerospace traffic controller/customs building, containing all the necessities of both terrestrial and orbital flight, including decontamination and planetary customs enforcement.
The tile can of course be cleared like the rest.
The landing pad. Made from plasteel and ferrocrete (cardboard and plasticard), the design is a standard across much of human space due to it's ease of construction and maintenance.
I don't have a good sized shuttle to go with the pad, but I'm thinking about rectifying that as well.
Construction of tile 9 has started, with a building compound almost completed, even though I have yet to start painting. Hopefully I'll have the whole thing ready in a week or so, and then it's high time to start fighting through it!
Til next time!