Sunday, 16 August 2015

Clash on the Fringe campaign figure database

Michael from Angel Barracks asked me about the stats for some of my characters and troops from my campaign.
Since I got similar requests elsewhere too, I thought I should make a post where I gather all the stats of the units that appear in my games, along with a pic for ease of identification.

Here we go!

Characters:

Clarke, bounty hunter:
Sp    6
Su    7 (8)
Tr    6 (7)
Mo  7
Di   6
Ld   1

Clarke is armed with a Gauss rifle, a pistol, some grenades and carries a combat knife for hand to hand combat.

His hardsuit armour is a keepsake from his time in the Unity military, and it comes loaded with stims, anti-shock drugs and the like. In game terms, it acts as a Stimpack, giving Clarke some additional staying power.


Tycho, smuggler
Sp   5
Su  5 (6)
Tr    5
Mo  6
Di   5

Traits:
Gunslinger,Tough

Tycho carries two man-stopper pistols and a boot-knife for last ditch defence.


Tai'lor Ka'ras, Saurian Psion
Sp   5
Su  5
Tr    5
Mo  6
Di   5
PSI 5 (6)
Traits:
Psion,limited 2,Tough
Powers:
Scare
Boost
Crush

Tai used to belong to a sect on his homeworld, before being cast out due to reasons he'd rather not share. He carries only a simple robe and a Cortex staff, a weapon that's powered by his psionic abilities. He refuses armor or firearms, stating that honor won't allow for such trinkets. His tough skin is rather like armor all on it's own though.





Troopers and enemies:

Unity Guards
Sp   5
Su   5
Tr   5
Mo  6
Di   5
Ld 1

Unity guards usually comes in patrols of 5, 1 leader with an assault rifle, and 4 troopers. Armaments for the troopers varies, but most patrols have one heavier support weapon like a SAW or a fusion rifle.


Unity Pacification droid MkII
Sp   5
Su  6
Tr   4
Mo  6
Di   5
The MkII comes armed with a assaut rifle and this particular unit, known as Red also comes with a bad attitude due to a malfunctioning motivator chip.




Space Nomads

Purple suits
Sp   5
Su  6
Tr   5
Mo  6
Di  4
Ld 1
Lowest ranking of the Nomads, the purple nomads typically come in groups of 5-8.
The majority carries carbines, well suited to the confined space on their ships. Leaders sometimes carry a pulse rifle, and most groups contain either a bodyguard with a deadly close combat weapon and the Brawler trait or a Vanguard suit and a plasma rifle or rocket launcher.

Gilded suits
Sp   5
Su  6
Tr   6
Mo  6
Di   5
Ld 1

The more elite units known as the Gilded Nomads are veterans, better trained and equipped than their comrades. Operating in teams of 5, they usually have at least 2 gauss rifles and a plasma rifle or rocket launcher. Some come clad in the havoc suits, a hard suit with thrusters that can be used both in space and as a jump jet in gravity wells.



Deema Collective Workers
Sp   5
Su  4
Tr   4
Mo 6
Di  4
Ld 1

A mix of farmers, would-be revolutionaries and stoners, the workers of the collective is usually carrying whatever third-rate gear they can get ahold of. rifles, both automatic and the hunting kind is common, but every now and then they have some launchers and a grenade or two. Due to the irregular status of the collective, there is no common size of their squads, the mob just forms with whoever's around.


Blood Cult:

Cultists
Sp   5
Su  4
Tr   4
Mo 6
Di  4
Ld 1

Making up the majority of the cult, these foot-soldiers are mostly unarmored and unskilled, but make up for it with bloodthirst and enthusiasm. Organized into units of 5 or 6 cultists, 1 member sometimes carries a SAW ir incinerator, while the rest have assault rifles.


Sword maidens
Sp   5
Su  4
Tr   5
Mo  6
Di   5
Ld 1
Traits:
Brawler

The sword maidens are devout women who follow the cults dark deity. Armed only with a huge chainsword and their faith, they charge the enemy relentlessly. A unit consists of 3-5 maidens, led by a first sister.

Chosen

Sp   5
Su   5
Tr   5
Mo 7
Di 5
Ld 1

The most devout men turn into the chosen, cultists that expose themselves to the radiation of space, the domain of their deity.The chosen carry pistols and some form of close combat weapon, more often than not a mutation like a bladed arm, huge claw or such.


Vehicles:

Bullfrog Pickup
Sp 20
Su 6
Ta +0
Se +0
Sa  6
Ca 6

The Bullfrog is a common sight on fringe worlds, a hardy pickup that is easily converted into handling a number of jobs. Bandits and other unsavoury elements often make them into technicals.


Heavy truck
Sp 10
Su 8/1
Ta +0
Se +0
Sa  7
Ca 10

Made for heavy construction and hauling, these trucks are sturdy beast, though a bit slow.


Light truck
Sp 15
Su 6
Ta +0
Se +0
Sa 5
These small trucks can be fitted for a variety of jobs, both in transport and industry/agriculture. Build for practicality rather than comfort, they are surprisingly often fitted as small public transports.


Unity APC
Sp 12
Su  8/1
Ta +1
Se +1
Sa 8
Ca 6

Unity uses a lot of different vehicles for transporting their troops and assets around the fringe, but on of the most common is the Breacher Mk1. This apc is armed with a heavy machinegun to discourage stupidity among the populations it patrols.


The Red Death, Clarkes speeder
Sp 25
Su 10/3
Ta +0
Se +3
Sa  6

While it's never actually used for combat as it's unarmed, I felt the Red Death still deserved an entry, as it is the main form of transport for Clarke, at least until he can get a new ship.


Other characters/creatures of intrest:

Redshirt Rik, owner of the traveling bar
Sp   5
Su   3
Tr    3
Mo  5
Di   4


Rik is the traveling bar's owner, and he knows a lot about most things. In his travels, and thanks to his job, he hears things. Things that might be interesting to people like Clarke.



The Regular/the old timer
Sp   5
Su   5
Tr   7
Mo 7
Di  6


The man is always found in the company of Rik, most of the time with a drink in his hand. Nobody really knows who he is, or what he does. No-one exept Rik that is, and he won't tell you.
"Each man's business is his own." He'll tell you.

Some suspect it's the old timer that keeps the bar-owner one step ahead of the law, but the fringe is full of rumors..


This post will be updated as more characters and creatures come along in the campaign.

6 comments:

  1. Love the characters they really bring the games to life makes me want to have a go myself:-)

    ReplyDelete
    Replies
    1. Cheers, I do what I can to inspire more adventures :)

      Delete
  2. Hm, maybe a "Fringe Characters" supplement would be fun to do.

    ReplyDelete
    Replies
    1. Might not be a bad idea, a list of characters and archetypes could be useful!

      Delete
    2. Stuff like "Battle hardened Bar tender", "gutter scum", "treasure hunter" etc.
      Ready to plug and play.

      Hrmmm. Hmmmm.

      Delete
  3. Great characters...but...Darn You, now I have to go buy another rules set from Ivan!

    ReplyDelete