A Super Heavy unit is basically any unit with a P of 4 or more. These powerfull elements are sure to change things up a bit and in the rulebook it's suggested that whenever used the scenarios should revolve around them since they are such potent units. I decided to forgo using any of the traits exclusive to the SH elements, trying out the SADU's prototype EX-01 mech as a P4 unit.
With several EX-01 prototypes completed and run through all the tests possible in the lab, it was now time for the first real field test beyond the one proof of concept use some months before.
A suitable target had been chosen; A small NTC outpost not too far from then last stalemate fought in the desert. Eager for a quick victory and a chance to prove the new designs worth in actual combat conditions, the SADU deployed..
The NTC base was quiet, one squad was on patrol and the other inside the compound.
The defenders currently in the camp consists of two Bazooka Warriors and two regular Warrior mechs, the Warrior with the brown base is the CHQ for the NTC. The patrol, currently off table, consist of three Warriors and one Bazooka warrior mech.
The attacking SADU force consists of five Turtle-class mechs, a Beetle-class and the EX-01.
As they enter the rocky area leading up to the outpost one of the NTC's sensor arrays is triggered, they know that company is coming!
The start of the second turn. The SADU is strongly positioned to attack the unshielded buildings, but the NTC reinforcements could arrive at any moment..
Returning fire at point blank range, the Beetle pilot has better luck than his opponent, and the Warrior mech grinds to a halt, toppling over.
..But the Turtle gets the better of the Bazooka Warrior in the end and the defeated mech crashes into the sand.
A decisive SADU win, and a great first run for the EX-01's production model!
With hindsight I realize that I should probably have set the bar for mission completion on the SADU's part a bit higher, either by increasing the hp of the buildings or just having them destroy at least two of them to make things a bit more even. There was a fair bit of crits being rolled on both sides however the early double crit from the EX-01 gave the whole thing an explosive start!
I'm currently thinking about producing some more terrain for both my 6mm mechs and some for 3mm games and with a few new mechs coming my way during the next week or so I think I'll have some more things to share before too long. There is also a few mecha front minis on my painting desk that I hope to finish up before the new arrivals get here.
Til next time!