Being the holy-land of mechas, I have a bunch of new ideas for mecha-related gaming and hobbying, almost too many..
Having stumbled upon a interesting set of rules to pit mechs of all kinds and sizes against each other, I had a quick test game eariler today, to evaluate the rules before I go crazy painting up a ton of little killer robots!
First we have the stage: A badlands town said to be one of the many testing sites for experimental bipedal weapons being put through their paces by the NIJA's SADU.
While the NTC doesn't hold any formal claims in the area, a 3-unit team led by an experimental unit of their own was sent in to confirm that testing was taking place and capture or destroy any enemy mechs.
Recce-drone footage of the town the day before the NTC operation.
Last image transmitted as the SADU spotted and neutalized the drone.
The NTC team deployed to deal with the foes was the standard squad: one Demon command mecha leading two Warriors. One carries an rocket pack while the other only have a rifle.
He is damaged, but still in the fight!
The wounds aren't critical now, but the fire will rage through the warriors systems until it breaks down unless they can make field repairs!
At the same time his subordinate keeps closing with the enemy, firing as he goes. The already damaged turtle can't get out of the line of fire quickly enough and another burst punches through his armour. His reactor core is hit, detonating the mech like a bomb! Superheated shrapnel and burning fuel slam into the O-Yoroi, damaging its legs and boosters, rendering it immobile! A harsh blow to the NIJA, no doubt!
The experimental unit's high velocity cannon sent shells screaming into the side of the demon, knocking the mech over and nearly servering one leg. The pilot is dazed and disoriented by the hit.
The mission is completed, but in the aftermath it was discovered that both the experimental units pilot and data core was missing. Could the pilot have escaped during the final moments of his unit?
The test game was a success, the basic mechanics works well, even if it was originally for gundam-style mecha combat. Some things will have to be house-ruled, for example certain critical hit effects was way too harsh in my opinion. But all in all, very good!
I hope to share more in the weeks to come, along with some Gundam Gashapon gaming etc.
Til next time!