Since my last post I have been busy making some new stompy robots when I wasn't debating what way to go with my playing time.
I'm still torn between space mecha, the previously mentioned GSR or another set of VOTOMS-esque linked games/mini campaign. We'll see what I actually end up doing..
I'm quite happy with this one, it still needs some GS here and there to fill up some gaps but otherwise it came out close to my vision. My plan is to have this big guy be the central giant stompy super mech for one of the factions if/when I do decide to use HW to fight almost OGRE-like battles, but with mechs instead of cybertanks. The little guy is one of the new USS mechs, standing just over 15mm tall to give you some sense of scale.
This second one is complicated. On the one hand the more detailed armor-plating and such came out better than my first one, but I screwed up with the arms and shoulders. The arms got to be a bit too big, as well as the hands. I might try to dislodge the arms to remove the shoulder joints and see if that improves the overall look. Otherwise I'll probably scrap the arms and make a new pair, or a whole new mech. The same USS mech is again standing in for scale.
Last of the GSR's is a piece that has taken me quite a while to finish. It's smaller than the other two, and mostly non-humanoid with hardpoints rather than arms and hands. I have a second one in that I just started on, with a few additional options for weaponry and slightly different proportions. He will most likely belong to a faction that will employ several of these smaller mechs instead of a single larger one.
I also have a mech from alternative armies that might be a good stand-in if the second one doesn't pan out post mod attempts.
But now I have a few more pics of the new(ish) USS mechs. I finished most of the paint on these months ago, then I played around with a lot of Battlemechs and other mechs for a good while. When the idea of another campaign in the spirit of VOTOMS floated around my brain, I decided to finish up the last touches and basing for these guys too.
If this campaign gets of the ground then most likely that will mean both NTC and NIJA will show up again as well as possibly even the mysterious Invaders!
The group shot.
Equipped with massive jump-packs, these mechs are deceptively fast when they need to be. They can quickly close the gap and engage with their dual arm-mounted guns.
Armed with both missiles and an autocannon, these mecha can engage at both long and short range.
Slower than their counterparts, the last trio of mechs is dedicated fire-support. With their four cannons they can produce an impressive amount of fire and smart-rounds allow them to hit targets beyond line of sight if a friendly unit can provide targeting data.
That's what I have been working on that's in a state to be shown right now. I'm hoping that the more I sculpt the faster I will get so I can share more things without there being such a long gap between the posts.
Til next time!